Community Question: What Is Your Stance On Fantasy Cars In Sim Racing?

Chaparral 2X.jpg
Fantasy cars in sim racing, a contradiction in terms perhaps but is it strictly a bad thing? That got Luca wondering as he puts it to the community, where do you stand on the debate regarding their existence?

A couple of days ago, we highlighted a community creation that showcased what a Mercedes Le Mans Hypercar may look like if the marque did decide to return to top-flight prototype racing. Sim racing, by definition, means to simulate real-life racing, and there were discussions in the comments section of that article that split opinions quite ferociously.

You would think that the phrase 'Fantasy' would be reserved for absurd ideas that could not feasibly work in reality. But sadly, this is not the case. A car that is not too far removed from reality is considered fantasy, but should it be classified as essentially being an 'arcade' car? Mercedes has not actually committed to the top class in WEC or IMSA, but it is fun to sometimes hypothesise what such efforts would look like.


That got me thinking about all of the many varying degrees of fantasy that non-existent cars across many racing titles cover and where we, as a community, draw the line on what is considered to be a 'Fantasy' car. So allow me to wax lyrical in specifying the credentials for the fantasy spectrum within fictitious cars.

Grounded In Reality​

For Gran Turismo Sport, Polyphony wanted to introduce a set of cars that would represent each manufacturer in their upcoming set of live racing championships, which would be designated as Group 3 (Gr. 3). These cars would, for the most part, be GT3 cars, a category that many brands do have cars competing in. The issue here is not every brand had or still has a real-life GT3 car.

The workaround for such a thing? Taking pre-existing road cars in the game and making racing versions of those, such as the Alfa Romeo 4C, Mitsubishi Lancer Evolution X and Chevrolet Corvette C7. The latter of which did have a GTE car based on it but not a GT3 car, curious that they did not just get the C7.R GTE since a few GTE cars have been raceable in Gr. 3 races like the Ford GT and Porsche 911 RSR.

Additionally, there are Gr. 3 cars that are race-modified versions of concepts that we will get around to.

Merc and Mazda Gr.3 GT7.jpg

Mazda created the RX-Vision GT3 Concept with Polyphony so they could be represented in Gr.3 races on GT7.

Branching outside of Gran Turismo for a moment, many would assume that console "sim-cade" games are the only ones that goes against what many within the community consider immersive. But you would be wrong, as there is plenty of first-party content within PC-based simulators that do the same. iRacing has been getting headlines for all the wrong reasons recently when it comes to breaking immersion regarding the discrepancies with their GTP cars.

Rewind the clock back to December 2020, though, when iRacing introduced the Dallara iR-01. Undoubtedly a result of the lack of ability to scan real-life cars due to limited travel that year, this car, in theory, should have gone down a hit with the players. A lovechild of both F1 and CART in the early 2000s with a screaming V10 that everyone loves, instead the series featuring the iR-01 struggles to get a lot of people signing up for it.

There are also the countless F1 cars in Automobilista 2 that are not explicitly stated to be any one car from a particular era but are just sort of a generic stand-in for a certain generation of Grand Prix cars. All of them are denoted by some moniker like Vintage, Retro, Classic and many other words and terms. But are they different to the iR-01 because they are meant to represent a car that existed in reality, even if they technically are not one?


Pushing The Boundaries​

Remember when I said there would be a bunch of concepts from Gran Turismo? Since GT6's launch, Polyphony has collaborated with manufacturers to create concept cars as part of a program called Vision Gran Turismo, and sometimes it actually led to a real-life car being made.

Just listing some off, we have the Bugatti VGT which formed the basis for the Chiron, the McLaren VGT became the Solus GT and the Audi e-Tron VGT which was used as a race taxi at Formula E events. There are other VGT cars that very much could exist in reality, but there are a handful that, whilst it is feasible that they could, is probably very unlikely.

The most absurd is the SRT Tomahawk X, a concept developed by Dodge's high-performance division. Here are the headlines: the car is powered by a 7.0-litre naturally-aspirated V10 that churns out - and I hope you are sitting down - 2,586 horsepower, all in a car that weighs 749 kilograms.

But it is not just a straight line where this car is bordering on breaking the laws of physics; its active aerodynamics assist with cornering, resulting in just over a three-minute lap time around the Nordschleife in the hands of someone who knows how to get the most out of it.


Assuming there existed a driver who could withstand the gravitational forces that would result from such a car being made in real life, not to mention if tyres could be made for it amongst other mechanical elements to withstand all that force, could it exist in reality? Maybe, and that is a very strong maybe, of course. However, it would not be comparable to VGT concepts that achieve much more feasible power outputs.

It is not just power and speed that is dangling off the cliff peaking into the fantasy abyss, but also means of propulsion. Another VGT concept that is worth mentioning is the Chaparral 2X. We, of course, all know the 2J fan car from Can-Am, but even this sounds absurd for the brand, and what is it? Laser-based propulsion, something you would expect Jean-Luc Picard to take for granted. But to us? Seems we are centuries away from harnessing it, indeed.

Scientifically, it is somewhat feasible that these two cars could exist. But that is either bordering on physically improbable, or the technology is too far out. Now, though, we have come to the all-important furthest end of the scale.

Untethered From Reality​

Does anyone remember a car that Jimmy Broadbent covered multiple times? It resembled an entry-level single-seater, but it is so unbelievably out of this world in terms of its performance you would think it had been created on a planet many thousands of light years away from Earth.

The Formula DS has just short of 700,000 horsepower and can reach a top speed of 16,000 kilometres per hour or just under 10,000 miles per hour. Plus, its turning and stopping powers are so instantaneous that you would need the reflexes of a ninja wired on 100 cans of energy drinks to react in time.

If you are interested, you can download the Assetto Corsa mod for it.


On a scale of one to ten, everything with this car is turned up, not to eleven but to googolplex. I think it goes without saying that this car could never exist in our reality, probably up there with hover cars from The Jetsons. But its pure absurdity has certainly tempted sim racers worldwide to give it a go for pure novelty's sake.

Going back to the original point, it is not just so simple to say that because it does not exist in reality that means it cannot exist in reality. I, for one, would implore @MaxStdtDesigns - the creator of that Mercedes hypercar mod - to create an LMH or LMDh version of the McLaren Solus GT because I would drive it a lot!

Where do you stand on the issue of fictitious cars in sim racing? Let us know in the comments below, and join the discussion on our forums!
About author
RedLMR56
Biggest sim racing esports fan in the world.

Comments

Premium
No such thing.

Fantasy is arcade.

Cant simulate real world aspects with fantasy.

To be harsh, its not a discussion, its like asking what your stance on space travel on whales?

I have no issue with cars or car sets being made to emulate real world cars with small changes to design or naming to avoid licensing issues.
 
Last edited:
Premium
When I was a kid F Zero was my jam. Absolute favorite game during that time. That being said I hated the iracing game they made. I haven't ran across any other future games like that that grabbed me the way F Zero did. Maybe because I was a kid and that's why it grabbed me. I still have extremely fond memories of F Zero though.

 
Premium
I think it depends. The "fantasy" F-USA 23 on Automobilista 2 is my favorite race car in all of sim racing. But if they'd decide to bring in some completely fictional car into the game I'd rather not drive it.
I didn't enjoy the IR-01 in iRacing either, so having cars that exist in real life definitely are more to my taste.
But in games like Forza or GT7, which aren't hard core sims, I can see some fictional cars to mix up the fun.
 
Realistically behaving cars built to real life rulesets and physics...... absolutely yes please.

Sim racing doesn't have to answer to marketing department ROI or to board room pressure or to the company's labour union. It can ask "what if" questions about historical scenarios. What if Ferrari built a Group C? What if Maserati could afford to develop the 151 properly?

There are ridiculous and unlikely cars in real life, think the Nissan Le Mans car or 'Le Monstre' Cadillac, so bring on more of this!

Obviously, give an option to race without them too.
 
I only race real cars in sims. Every single one of which was 100% a fantasy car before it was built. So I'm a huge fan of designers and engineers and yes fantasy cars being usable in sims. I don't have to race them. Some are extremely realistic (had they been eventually built this is how they would feel) and some are not.

I have no way to know which it is, so I stick with the real (or based on the real) cars. Just because that's my preference doesn't mean I don't appreciate those who are in that niche. You can use a simulation to simulate what you like. If creating a fantasy car relies on modular addition or parts (engine/aero/weight etc) then it should be possible to see how that creation would drive. Exactly what F1 teams do (who are currently testing their bespoke fantasy F1 cars right now on racing sims before next year!)
 
No such thing.

Fantasy is arcade.

Cant simulate real world aspects with fantasy.

To be harsh, its not a discussion, its like asking what your stance on space travel on whales?

I have no issue with cars or car sets being made to emulate real world cars with small changes to design or naming to avoid licensing issues.
If you can simulate real, you can simulate fantasy given you create the data for aero, sus and the rest. It's all the same tbh. It's just data being read by the system.

Correct me if I'm wrong
 
Premium
The only problem with the insanely fast fantasy cars is that we... 'the great unwashed' will always struggle to complete even one lap in an unreasonably fast vehicle, it's like jumping into your everyday saloon car and pressing the button that doubles the game speed, the corners and braking points come up 'even on your favourite track' so quickly that you're doing good to even make the corner letalone achieve the racing line... for every corner? for a full lap? for every lap in a race aainst others?

Thers's no doubt it can be done with practice, and many a retry, but is it applicable in a 'simulation' world? as far as I see it no manufacturer would create a real world car (at the cost of $many many) and allow a random bloke/bloke'ess to try for a lap time round nordschleife at full chat, though I doubt the reclaim truck would have to go further than the first corner, and the manufacturer would need the car park full of said fantasy cars to supply the indestructable driver with another go.

They might be a fun challenge for a few, but most of us don't spend too much time with them (perhaps a few minutes) before getting into something more comfortable, I for example prefer upto about 400 hp/ton with no aero and aids and reasonable tyres, a T70 is about the limit.
I tried the 'Gran Turismo 7' Spa 917 gold licence (on release) and the closest I got was about 1 second down and I 'wrote off' just as many 917's as were built.

So yeah, OK for a bit of fun, but I have no doubt that most of us prefer life in the fast lane to be a little slower!
 
Where do I stand on the issue of fictitious cars in sim racing?

What a weird and misleading question! Aren't they all fantasy?

Of all the fantasy cars available in our racing video game, do I prefer the fantasy car depicting an existing, present or past, vehicle with an effort made to mimic the real car counter part physic and accurate livery? Yes, most of the time.

But, as I am not delusional in not realizing I am indulging in a pretend to be a race car driver hobby. The line between not so real and not even existing is not hard to cross for me.

I equally appreciate an all out effort to recreate a real event in as many as possible aspects like LMU or ACC than I appreciate a fantasy car on a fantasy track from Gran Turismo. I am hard core that way, bring it in , I can take it. :D

All you guys ( and girls) out there, it is OK to play games, pretending to be a race car driver is Ok, you do not have to pretend you are "simulating" and not purely playing.
Not here anyway, we are all "grown up" pretending and having a ball.
 
Fictional cars are awesome, especially for AI racing. If they're well made and handle like their peers, they add a lot of variety to a grid, and that's just plain fun. Maybe I'm colored by my NR2003 background with fictional paint schemes and templates, but I think we need more fictional cars, not less. I already know I'm not a real racecar driver, I'm just tooling around on a sim in my bedroom, so having fictional cars on the grid isn't really ruining my immersion, if I want total realism, I simply take the car off the grid. I cannot understand why so many were attacking the AMG GTP car in the last article, like it's some great offense to sim racing. If you don't like it, don't use it, which is a phrase I loathe, but here it actually does fit, because it's literally just a car, there's no message associated with it, political or otherwise as there typically is with controversial mods (outside of racing sims anyway) so it is quite harmless.
 
Premium
No problem whatsoever here. I may like it, I may not. Dont know until I drive it and at that point I dont care what its called or if its real, I only care if it puts me in that simulated world.

Ive said it a bunch of times already, its all just playing pretend anyway.
 
While I am neutral about true "fantasy" cars as in sci-fi looking, I think Automobilista 2 has a very good thing with the fictitious cars, especially in F1 and F-USA. With the skin packs that are very much as realistic as can be, this allows to have a complete grid without the burden of licensing every single car. When you look at Forza Motorsport and Gran Turismo, people do the same for the limited number of F1 cars, they add liveries from other teams. Ultimately though it's hard to get a proper looking grid when you are put in lobbies with people who put anime girls on their liveries.
 
If we don't experience our fantasy in simracing, where could we?

I really like Ferrari F1 Concept and Formula X from Project CARS. They are not far away from reality and I can imagine in the future we could. I think it's also a good direction to make existing cars more competition.
Same applies to fantasy tracks.
 
My actual stance?

It really depends on who it's from and what it is... If it's from a modder, I'm happy to see the creativity involved...

If it's generic stuff from a developer I want it gone and will go to almost any lengths to change the way it looks... It's why there are mods for F1 and the Dirt series... It doesn't matter what it mimics it needs to be corrected from the name to the logos to the pattern on the car... A pure fantasy car from a developer doesn't grab me...

If it's a prototype from a manufacturer that never actually ran on the road then that's welcome from any corner... But I much prefer fantasy tracks over fantasy/generic cars...
 
I will say years back when gt5 came out the red bull xo1 or whatever it is taught me a lot about what it means to drive down force cars. It made me a lot better at using the aero to commit to higher cornering speeds in those type cars. Without that car I wouldn't be decent at driving aero dependent cars. (Not good decent lol)
 
Back
Top