Community Question: What Is Your Stance On Fantasy Cars In Sim Racing?

Chaparral 2X.jpg
Fantasy cars in sim racing, a contradiction in terms perhaps but is it strictly a bad thing? That got Luca wondering as he puts it to the community, where do you stand on the debate regarding their existence?

A couple of days ago, we highlighted a community creation that showcased what a Mercedes Le Mans Hypercar may look like if the marque did decide to return to top-flight prototype racing. Sim racing, by definition, means to simulate real-life racing, and there were discussions in the comments section of that article that split opinions quite ferociously.

You would think that the phrase 'Fantasy' would be reserved for absurd ideas that could not feasibly work in reality. But sadly, this is not the case. A car that is not too far removed from reality is considered fantasy, but should it be classified as essentially being an 'arcade' car? Mercedes has not actually committed to the top class in WEC or IMSA, but it is fun to sometimes hypothesise what such efforts would look like.


That got me thinking about all of the many varying degrees of fantasy that non-existent cars across many racing titles cover and where we, as a community, draw the line on what is considered to be a 'Fantasy' car. So allow me to wax lyrical in specifying the credentials for the fantasy spectrum within fictitious cars.

Grounded In Reality​

For Gran Turismo Sport, Polyphony wanted to introduce a set of cars that would represent each manufacturer in their upcoming set of live racing championships, which would be designated as Group 3 (Gr. 3). These cars would, for the most part, be GT3 cars, a category that many brands do have cars competing in. The issue here is not every brand had or still has a real-life GT3 car.

The workaround for such a thing? Taking pre-existing road cars in the game and making racing versions of those, such as the Alfa Romeo 4C, Mitsubishi Lancer Evolution X and Chevrolet Corvette C7. The latter of which did have a GTE car based on it but not a GT3 car, curious that they did not just get the C7.R GTE since a few GTE cars have been raceable in Gr. 3 races like the Ford GT and Porsche 911 RSR.

Additionally, there are Gr. 3 cars that are race-modified versions of concepts that we will get around to.

Merc and Mazda Gr.3 GT7.jpg

Mazda created the RX-Vision GT3 Concept with Polyphony so they could be represented in Gr.3 races on GT7.

Branching outside of Gran Turismo for a moment, many would assume that console "sim-cade" games are the only ones that goes against what many within the community consider immersive. But you would be wrong, as there is plenty of first-party content within PC-based simulators that do the same. iRacing has been getting headlines for all the wrong reasons recently when it comes to breaking immersion regarding the discrepancies with their GTP cars.

Rewind the clock back to December 2020, though, when iRacing introduced the Dallara iR-01. Undoubtedly a result of the lack of ability to scan real-life cars due to limited travel that year, this car, in theory, should have gone down a hit with the players. A lovechild of both F1 and CART in the early 2000s with a screaming V10 that everyone loves, instead the series featuring the iR-01 struggles to get a lot of people signing up for it.

There are also the countless F1 cars in Automobilista 2 that are not explicitly stated to be any one car from a particular era but are just sort of a generic stand-in for a certain generation of Grand Prix cars. All of them are denoted by some moniker like Vintage, Retro, Classic and many other words and terms. But are they different to the iR-01 because they are meant to represent a car that existed in reality, even if they technically are not one?


Pushing The Boundaries​

Remember when I said there would be a bunch of concepts from Gran Turismo? Since GT6's launch, Polyphony has collaborated with manufacturers to create concept cars as part of a program called Vision Gran Turismo, and sometimes it actually led to a real-life car being made.

Just listing some off, we have the Bugatti VGT which formed the basis for the Chiron, the McLaren VGT became the Solus GT and the Audi e-Tron VGT which was used as a race taxi at Formula E events. There are other VGT cars that very much could exist in reality, but there are a handful that, whilst it is feasible that they could, is probably very unlikely.

The most absurd is the SRT Tomahawk X, a concept developed by Dodge's high-performance division. Here are the headlines: the car is powered by a 7.0-litre naturally-aspirated V10 that churns out - and I hope you are sitting down - 2,586 horsepower, all in a car that weighs 749 kilograms.

But it is not just a straight line where this car is bordering on breaking the laws of physics; its active aerodynamics assist with cornering, resulting in just over a three-minute lap time around the Nordschleife in the hands of someone who knows how to get the most out of it.


Assuming there existed a driver who could withstand the gravitational forces that would result from such a car being made in real life, not to mention if tyres could be made for it amongst other mechanical elements to withstand all that force, could it exist in reality? Maybe, and that is a very strong maybe, of course. However, it would not be comparable to VGT concepts that achieve much more feasible power outputs.

It is not just power and speed that is dangling off the cliff peaking into the fantasy abyss, but also means of propulsion. Another VGT concept that is worth mentioning is the Chaparral 2X. We, of course, all know the 2J fan car from Can-Am, but even this sounds absurd for the brand, and what is it? Laser-based propulsion, something you would expect Jean-Luc Picard to take for granted. But to us? Seems we are centuries away from harnessing it, indeed.

Scientifically, it is somewhat feasible that these two cars could exist. But that is either bordering on physically improbable, or the technology is too far out. Now, though, we have come to the all-important furthest end of the scale.

Untethered From Reality​

Does anyone remember a car that Jimmy Broadbent covered multiple times? It resembled an entry-level single-seater, but it is so unbelievably out of this world in terms of its performance you would think it had been created on a planet many thousands of light years away from Earth.

The Formula DS has just short of 700,000 horsepower and can reach a top speed of 16,000 kilometres per hour or just under 10,000 miles per hour. Plus, its turning and stopping powers are so instantaneous that you would need the reflexes of a ninja wired on 100 cans of energy drinks to react in time.

If you are interested, you can download the Assetto Corsa mod for it.


On a scale of one to ten, everything with this car is turned up, not to eleven but to googolplex. I think it goes without saying that this car could never exist in our reality, probably up there with hover cars from The Jetsons. But its pure absurdity has certainly tempted sim racers worldwide to give it a go for pure novelty's sake.

Going back to the original point, it is not just so simple to say that because it does not exist in reality that means it cannot exist in reality. I, for one, would implore @MaxStdtDesigns - the creator of that Mercedes hypercar mod - to create an LMH or LMDh version of the McLaren Solus GT because I would drive it a lot!

Where do you stand on the issue of fictitious cars in sim racing? Let us know in the comments below, and join the discussion on our forums!
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RedLMR56
Biggest sim racing esports fan in the world.

Comments

If the "fantasy" (every car on paper pre design in IRL) is not effecting IRL content, its a choice .... so choose IRL and ignore "those" cars. Dont see any reason in a virtual sim to not have "concept" cars.

"concept" - "prototype" - "Test model" .... cant see the shock of it.

To suggest cars that are modeled on a concept somehow makes an entire sim "arcade" is laughable. If anything its your chance to test a guestimate or ignore it.
 
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Where do I stand on the issue of fictitious cars in sim racing?

What a weird and misleading question! Aren't they all fantasy?

Of all the fantasy cars available in our racing video game, do I prefer the fantasy car depicting an existing, present or past, vehicle with an effort made to mimic the real car counter part physic and accurate livery? Yes, most of the time.

But, as I am not delusional in not realizing I am indulging in a pretend to be a race car driver hobby. The line between not so real and not even existing is not hard to cross for me.

I equally appreciate an all out effort to recreate a real event in as many as possible aspects like LMU or ACC than I appreciate a fantasy car on a fantasy track from Gran Turismo. I am hard core that way, bring it in , I can take it. :D

All you guys ( and girls) out there, it is OK to play games, pretending to be a race car driver is Ok, you do not have to pretend you are "simulating" and not purely playing.
Not here anyway, we are all "grown up" pretending and having a ball.

Misleading? It looks like people either don't understand plain English a few days after New Years' party, or misinterpret the concept of a fantasy car in a sim on purpose.

Fantasy cars don't have real world counterparts. They are IMAGINED. If you drive a real, existing car ingame (say a Lancia Delta), that is a VIRTUAL or SIMULATED car. Not FANTASY. And thus, you can't SIMULATE something that doesn't exist in real life.

The main purpose of a simulation is to offer you the opportunity to experience something happening in the real world from the convenience of your home. How you see yourself when driving in a simulator can start to be delusional, seeing that you insist on everyone admitting to pretending to be a race driver because they drive sims. That's a bit awkward. That can probably be said by someone having tried to make the switch from virtual to real, but didn't make it. I don't know about you, but most simmers I know (myself included) do this for fun, not for labels or to brag to their real, non simmer friends that they have special attributes. Car simulators actually saved me from having at least 2 accidents, one on the wet, the other one on ice. And they seem to be an increasingly used breeding ground for real world race drivers. Probably because the humans, or the software pretend sufficiently well.
 
Fictitious cars in sim racing can be a polarizing topic.

rFactor is probably best example which got savaged for it along with sub standard modelling and cartoon graphics :coffee:

Which all goes to say nothing more then those people have never understood ISIMotor ( shrugs )
 
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Fantasy becomes Reality :)
@ 6:40 the flat shifts :laugh:

@ 5:00 :roflmao:

Copy Milk Jug's physics into AC you are a genius in my book lol

"A picture in my head ...." is fantasy
 
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Fantasy cars don't have real world counterparts. They are IMAGINED. If you drive a real, existing car ingame (say a Lancia Delta), that is a VIRTUAL or SIMULATED car. Not FANTASY. And thus, you can't SIMULATE something that doesn't exist in real life.

The main purpose of a simulation is to offer you the opportunity to experience something happening in the real world from the convenience of your home.


I think you forget something existing in real life since a long time ago about car simulations.

Since more than a few years every brand design their cars before they were built in a simulator, test their cars before they were built in a simulator, change things until the car behaves as they need guess where.... in a simulator, cos even the car wasnt even built, the simulator still simulating the behaviour of the materials used in every part of the car and the phisics related to it, and after huge amount of test and changes of the non existant yet car in the simulator, they built some test units, punish em for a while and then they become real cars.

So is quite the oposite of what you present as facts. The main purpose of a simulation is create the cars itself from the crappiest one to the most advanced ones ( ask to the F1 guys if they build a single part of one of them without testing it in a sim... LOL). But after that and thanks to the availability of massive computing power this days, we can have not just the already built cars (using simulators hahahaha) in our own simulators, we can have cars never built and perfectly fitting the meaning of simulated, cos is just about doing the same as the car brands do, but not building the final car.

Obviously if the one creating the car in the sim go nuts adding parameters out of the posible in the real world, is posible to argue is not a simulated car but... still simulating something maybe not posible within our planet enviroment, knowledge or actual materials ( but who knows in the future) so still a perfectly valid simulation.

And about the Smart ForTwo with the busa engine....LOOOOOOL nice coffin with wheels and absolutely useless besides record a video, i cant imagine this thing trying to take a turn hahahaha. The Smart Roadster with busa engines are really scary and they turn from fun to disgusting but a ForTwo... Its easier print you a t-shirt with a huge "im an idiot and i wanna die". But you know... youtubers doing whatever for some views. :D

Regards.
 
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If it's not a real car, it's not SimRacing. Fantasy cars are for arcade games and 12 year olds.
What we REALLY need is more actual racing with "racecraft".
Even just a bit of "track day etiquette" would go a long way.
 
Premium
I think you forget something existing in real life since a long time ago about car simulations.

Since more than a few years every brand design their cars before they were built in a simulator, test their cars before they were built in a simulator, change things until the car behaves as they need guess where.... in a simulator, cos even the car wasnt even built, the simulator still simulating the behaviour of the materials used in every part of the car and the phisics related to it, and after huge amount of test and changes of the non existant yet car in the simulator, they built some test units, punish em for a while and then they become real cars.

So is quite the oposite of what you present as facts. The main purpose of a simulation is create the cars itself from the crappiest one to the most advanced ones ( ask to the F1 guys if they build a single part of one of them without testing it in a sim... LOL). But after that and thanks to the availability of massive computing power this days, we can have not just the already built cars (using simulators hahahaha) in our own simulators, we can have cars never built and perfectly fitting the meaning of simulated, cos is just about doing the same as the car brands do, but not building the final car.

Obviously if the one creating the car in the sim go nuts adding parameters out of the posible in the real world, is posible to argue is not a simulated car but... still simulating something maybe not posible within our planet enviroment, knowledge or actual materials ( but who knows in the future) so still a perfectly valid simulation.

And about the Smart ForTwo with the busa engine....LOOOOOOL nice coffin with wheels and absolutely useless besides record a video, i cant imagine this thing trying to take a turn hahahaha. The Smart Roadster with busa engines are really scary and they turn from fun to disgusting but a ForTwo... Its easier print you a t-shirt with a huge "im an idiot and i wanna die". But you know... youtubers doing whatever for some views. :D

Regards.
Was going to post the same thing regarding every car is simulated first before it is made now.

It's really clear who has real world experience in engineering and racing and those who think they know it all.

How does cancer get cured? Monte Carlo simulations for proton therapy, long before the actual treatment is done or "real". It's "fantasy" simulation that allows reality to come into being more efficiently than ever.

The self absorbed delusional egos, confidently spouting ignorance, are dramatically hindering sim racing. Instead of pushing things forward they are rusty anchors lacking knowledge, demanding their way and only their way.

Here's to more meaningful conversations about how to improve every aspect of sim racing in 2025:

  1. Deformable terrain on tracks so over abused corner cutting become giant pot/fox holes that wreak havok by lap 10.
  2. Actual racing. Accountability, penalties, long term full stat tracking so everyone can see everyone's behaviors and bad emotionally unstable collision attacks.
  3. No more unacceptable net code.
  4. unlimited automatic real time replays so everyone can see, and no need to hopefully remember to have saved it, or lost it before code crashes/exceptions.
  5. More tracks, fantasy and "real"
  6. More vehicles, fantasy and "real"
  7. Proper realistic damage - bullet deals have been around for decades and we still can't get tire mark rubs decals from contact?!
  8. Optional settings for collision response realism/severity
 
Premium
It's really clear who has real world experience in engineering and racing and those who think they know it all.
It is, The scope was defined as within sim-racing, Not within engineering design.

I love the scathing way you talk down to everyone, I'm, sure it will get you along way.
 
It depends on the title. In my opinion, for sims like iRacing, AMS2, AC, Raceroom and Rfactor etc, it really doesn't belong. Would or should we put a flying chair, for example in Flight Simulator? No, it's a sim! People make comments such as, "But we are driving fake cars in a game", but they're based on real-world cars. We know that it's a game, but it's missing the point. Sims are to replicate as close as possible, real-world situations or sensations. We have pilots who use flight sims to replicate and practice real life situations, race drivers doing the same with many of the sims I mentioned and then we have people like ourselves who race for pleasure, fun and the senses and to experience what's really out there and may not be reachable in reality. There is a place for Fantasy cars and that's the likes of Arcade and Simcade games such as Forza, GT or even Mario and the list goes on! Sims should be true to their passion and how they want to position themselves in the market.
 
Complete BS, i hate it.

Instead, they should implement rare Prototypes (BMW M8, McLaren F1 LM, F40 LM, F50 GT for example).
 
Depends on what you class as "fantasy". I didn't buy that Exospeed game or whatever it is called, because the sci-fi setting didn't appeal to me. So that kind of fantasy I'm not really into.

But if you put a fictional race car variant of a Mazda 3 or something in Automobilista or Gran Turismo, I'd be fine with it. At least it would be based on a real car, and look and feel like a real car. And especially in Gran Turismo or Forza, you could easily justify it because you can add on part upgrades and such to all the cars in the game anyway.

I mostly just play singleplayer, so if there are some oddball fantasy cars thrown in, I don't really care because if I don't like them, I don't have to drive them, or drive whatever series they might be in.
 
Fantasy cars no thanks, but fantasy tracks ? Yes please !! I miss the era of racing games where a bit chunk of tracks were fantasy ones with no boring limits by reality.
 
I don't like fantasy cars, as I strive for realism. That said, I once tested in AC one car that kunos left there as a "sample" for modders to play with it. I thought: what if a car existed that had that much power, grip and braking power that the performance limit of the car becomes the driver mental agility. Even setups and driving technique or skill become irrelevant, all that matters is being capable to think fast and move the steering wheel fast enough.

I created a car that could take any corner flat, and reach thousands of km/h on almost any straight. I felt totally overwhelmed by the car, I wasn't capable to extract anywhere near the limit of what the car could perform, everthing happened way too fast, I lacked time to think and speed to turn the steering wheel fast enough and precise enough.

As a one off I support this kind of concept, but any other than that, fantasy cars are not my vibe. They simply don't simulate anything that actually ever existed. But there is something kinda fantasy that I can support: cars that were in about to be produced but never were constructed, tested or raced.

For example: that mercedes T80 with an aeroplane engine that never was finished because of WW2, the Ferrari that was built to race at indycar but never raced, or the cars that were supposed to overpower the group B rally cars, but ended up not ever being raced because of the crashes that also put the end to the group B era.
 
No such thing.

Fantasy is arcade.

Cant simulate real world aspects with fantasy.

To be harsh, its not a discussion, its like asking what your stance on space travel on whales?

I have no issue with cars or car sets being made to emulate real world cars with small changes to design or naming to avoid licensing issues.
You're playing a video game. All of your cars are fantasy.
 
If the "fantasy" (every car on paper pre design in IRL) is not effecting IRL content, its a choice .... so choose IRL and ignore "those" cars. Dont see any reason in a virtual sim to not have "concept" cars.

"concept" - "prototype" - "Test model" .... cant see the shock of it.

To suggest cars that are modeled on a concept somehow makes an entire sim "arcade" is laughable. If anything its your chance to test a guestimate or ignore it.
As for the Mercedes AMG Hypercar mod, it would've been better if the name of the mod contained "concept". That would fit better and nobody bats en eye.

But apparently the mod name was not important because next to not having "concept" it's also called a GTP LMH instead of GTP LMDh. So purely based on the mod name, it becomes too much fantasy to me. Where it could've been just a concept car, nothing wrong with that imo.

Strange way of looking at it perhaps, but these are the details I'm looking for :)
 
Fantasy cars in games, not in Sim Racing, full stop!
Sim racing IS a game, you just spent too much money on it.

I don't like fantasy cars, as I strive for realism.
The very idea of a fantasy car in a simulation is an oxymoron, as you can't simulate something that doesn't exist.
If you try the top 4 sims today, you're getting 4 different tire feelings, as if they aren't simulating the exact same thing - a piece of rubber filled with air rolling on the ground.
Get this, if they can all program physics and vehicle dynamics equally well, but never have enough data to have any meaningful connection to reality (see iracing and most ac mods) that technically makes fictional cars the most realistic thing you can have, because whatever they are like in game, they could be made the same in real life (not counting over the top VGT examples)
 
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