Community Question: What Is Your Stance On Fantasy Cars In Sim Racing?

Chaparral 2X.jpg
Fantasy cars in sim racing, a contradiction in terms perhaps but is it strictly a bad thing? That got Luca wondering as he puts it to the community, where do you stand on the debate regarding their existence?

A couple of days ago, we highlighted a community creation that showcased what a Mercedes Le Mans Hypercar may look like if the marque did decide to return to top-flight prototype racing. Sim racing, by definition, means to simulate real-life racing, and there were discussions in the comments section of that article that split opinions quite ferociously.

You would think that the phrase 'Fantasy' would be reserved for absurd ideas that could not feasibly work in reality. But sadly, this is not the case. A car that is not too far removed from reality is considered fantasy, but should it be classified as essentially being an 'arcade' car? Mercedes has not actually committed to the top class in WEC or IMSA, but it is fun to sometimes hypothesise what such efforts would look like.


That got me thinking about all of the many varying degrees of fantasy that non-existent cars across many racing titles cover and where we, as a community, draw the line on what is considered to be a 'Fantasy' car. So allow me to wax lyrical in specifying the credentials for the fantasy spectrum within fictitious cars.

Grounded In Reality​

For Gran Turismo Sport, Polyphony wanted to introduce a set of cars that would represent each manufacturer in their upcoming set of live racing championships, which would be designated as Group 3 (Gr. 3). These cars would, for the most part, be GT3 cars, a category that many brands do have cars competing in. The issue here is not every brand had or still has a real-life GT3 car.

The workaround for such a thing? Taking pre-existing road cars in the game and making racing versions of those, such as the Alfa Romeo 4C, Mitsubishi Lancer Evolution X and Chevrolet Corvette C7. The latter of which did have a GTE car based on it but not a GT3 car, curious that they did not just get the C7.R GTE since a few GTE cars have been raceable in Gr. 3 races like the Ford GT and Porsche 911 RSR.

Additionally, there are Gr. 3 cars that are race-modified versions of concepts that we will get around to.

Merc and Mazda Gr.3 GT7.jpg

Mazda created the RX-Vision GT3 Concept with Polyphony so they could be represented in Gr.3 races on GT7.

Branching outside of Gran Turismo for a moment, many would assume that console "sim-cade" games are the only ones that goes against what many within the community consider immersive. But you would be wrong, as there is plenty of first-party content within PC-based simulators that do the same. iRacing has been getting headlines for all the wrong reasons recently when it comes to breaking immersion regarding the discrepancies with their GTP cars.

Rewind the clock back to December 2020, though, when iRacing introduced the Dallara iR-01. Undoubtedly a result of the lack of ability to scan real-life cars due to limited travel that year, this car, in theory, should have gone down a hit with the players. A lovechild of both F1 and CART in the early 2000s with a screaming V10 that everyone loves, instead the series featuring the iR-01 struggles to get a lot of people signing up for it.

There are also the countless F1 cars in Automobilista 2 that are not explicitly stated to be any one car from a particular era but are just sort of a generic stand-in for a certain generation of Grand Prix cars. All of them are denoted by some moniker like Vintage, Retro, Classic and many other words and terms. But are they different to the iR-01 because they are meant to represent a car that existed in reality, even if they technically are not one?


Pushing The Boundaries​

Remember when I said there would be a bunch of concepts from Gran Turismo? Since GT6's launch, Polyphony has collaborated with manufacturers to create concept cars as part of a program called Vision Gran Turismo, and sometimes it actually led to a real-life car being made.

Just listing some off, we have the Bugatti VGT which formed the basis for the Chiron, the McLaren VGT became the Solus GT and the Audi e-Tron VGT which was used as a race taxi at Formula E events. There are other VGT cars that very much could exist in reality, but there are a handful that, whilst it is feasible that they could, is probably very unlikely.

The most absurd is the SRT Tomahawk X, a concept developed by Dodge's high-performance division. Here are the headlines: the car is powered by a 7.0-litre naturally-aspirated V10 that churns out - and I hope you are sitting down - 2,586 horsepower, all in a car that weighs 749 kilograms.

But it is not just a straight line where this car is bordering on breaking the laws of physics; its active aerodynamics assist with cornering, resulting in just over a three-minute lap time around the Nordschleife in the hands of someone who knows how to get the most out of it.


Assuming there existed a driver who could withstand the gravitational forces that would result from such a car being made in real life, not to mention if tyres could be made for it amongst other mechanical elements to withstand all that force, could it exist in reality? Maybe, and that is a very strong maybe, of course. However, it would not be comparable to VGT concepts that achieve much more feasible power outputs.

It is not just power and speed that is dangling off the cliff peaking into the fantasy abyss, but also means of propulsion. Another VGT concept that is worth mentioning is the Chaparral 2X. We, of course, all know the 2J fan car from Can-Am, but even this sounds absurd for the brand, and what is it? Laser-based propulsion, something you would expect Jean-Luc Picard to take for granted. But to us? Seems we are centuries away from harnessing it, indeed.

Scientifically, it is somewhat feasible that these two cars could exist. But that is either bordering on physically improbable, or the technology is too far out. Now, though, we have come to the all-important furthest end of the scale.

Untethered From Reality​

Does anyone remember a car that Jimmy Broadbent covered multiple times? It resembled an entry-level single-seater, but it is so unbelievably out of this world in terms of its performance you would think it had been created on a planet many thousands of light years away from Earth.

The Formula DS has just short of 700,000 horsepower and can reach a top speed of 16,000 kilometres per hour or just under 10,000 miles per hour. Plus, its turning and stopping powers are so instantaneous that you would need the reflexes of a ninja wired on 100 cans of energy drinks to react in time.

If you are interested, you can download the Assetto Corsa mod for it.


On a scale of one to ten, everything with this car is turned up, not to eleven but to googolplex. I think it goes without saying that this car could never exist in our reality, probably up there with hover cars from The Jetsons. But its pure absurdity has certainly tempted sim racers worldwide to give it a go for pure novelty's sake.

Going back to the original point, it is not just so simple to say that because it does not exist in reality that means it cannot exist in reality. I, for one, would implore @MaxStdtDesigns - the creator of that Mercedes hypercar mod - to create an LMH or LMDh version of the McLaren Solus GT because I would drive it a lot!

Where do you stand on the issue of fictitious cars in sim racing? Let us know in the comments below, and join the discussion on our forums!
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RedLMR56
Biggest sim racing esports fan in the world.

Comments

Sim racers get really mad when their ripped mod car with generic GT3 physics on a non-GT3 car doesn't resemble an existing non-GT3 car that the physics also have nothing to do with.

Also any real-life car that the sim racer is not familiar with is automatically a "fantasy car".
 
There's room for everyone. We're all here to have fun.

For me complete fantasy cars are only interesting from an artistic point of view. But I have created some "realistic fantasy" cars in my sims, based on things I would like to do, or have done, in real life (such as a TR-3 with a 170hp Rover V8 ...always regretted selling that).
 
Premium
Sim racers get really mad when their ripped mod car with generic GT3 physics on a non-GT3 car doesn't resemble an existing non-GT3 car that the physics also have nothing to do with.
Who does what now? Can you give one instance of this?
 
Who does what now? Can you give one instance of this?

It is usual practice for ripped content to have recycled everything as much as possible, it is speedy work - can get a car in a day or two once you know your way. It is good for 3minutes of drive, just to feel like you did drive the car X. Once fantasy accomplished you go for next. But you never experience anything and stay far from truth. For many it is enough, it is enough just to experience a glimpse of feeling, to trick your mind. Majority of people probably wouldn't recognize that they are driving 1970s F1 car with 2020 GT3 physics for hours or even weeks and months, raving about how amazing it is. Which is very demotivating for any physics dev that can get the physics in the ballpark, and then not even beat the ripped one, because that one has FFB that somehow feels better lol
 
Premium
It is usual practice for ripped content to have recycled everything as much as possible, it is speedy work - can get a car in a day or two once you know your way. It is good for 3minutes of drive, just to feel like you did drive the car X. Once fantasy accomplished you go for next. But you never experience anything and stay far from truth. For many it is enough, it is enough just to experience a glimpse of feeling, to trick your mind. Majority of people probably wouldn't recognize that they are driving 1970s F1 car with 2020 GT3 physics for hours or even weeks and months, raving about how amazing it is. Which is very demotivating for any physics dev that can get the physics in the ballpark, and then not even beat the ripped one, because that one has FFB that somehow feels better lol

I fully agree with this. Canned physics are pointless (in my personal opinion) for anything other than having a little arcade fun, as you said in a different way. I can fully understand that frustration.

My issue was with his generalization of 'simracers'. Looking down upon the very group he is a part of as if he is superior in his opinion.

It was just an oddly specific generalization.
 
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It is usual practice for ripped content to have recycled everything as much as possible, it is speedy work - can get a car in a day or two once you know your way. It is good for 3minutes of drive, just to feel like you did drive the car X. Once fantasy accomplished you go for next. But you never experience anything and stay far from truth. For many it is enough, it is enough just to experience a glimpse of feeling, to trick your mind. Majority of people probably wouldn't recognize that they are driving 1970s F1 car with 2020 GT3 physics for hours or even weeks and months, raving about how amazing it is. Which is very demotivating for any physics dev that can get the physics in the ballpark, and then not even beat the ripped one, because that one has FFB that somehow feels better lol
Case in point, for years there were no good FWD touring car mods for AC. But since the vast majority of sim racers hate how FWD cars drive, people were happy to drive the bad ones that drove like slow RWD cars on rails. That if anything was fantasy.
 
Premium
Sim racers get really mad when their ripped mod car with generic GT3 physics on a non-GT3 car doesn't resemble an existing non-GT3 car that the physics also have nothing to do with.

Also any real-life car that the sim racer is not familiar with is automatically a "fantasy car".
I read that as elitist/fascist/bigot "sim racers". Not everyone is an elitist. Many if not a huge majority of sim racers are awesome.
Driving Formula 1 GIF by Lewis Hamilton


Just a tiny few rotten apples will spoil it for most though, and make fallacious comments that it is applied to everyone, when it's just the bigots who out themselves. The elitist thin skins will yelp.
A Hit Dog Will Holler GIF by GIPHY News


Every car in great simulation racers is better than none. No clue why some can't just move on for something they don't like, instead of making claims they should not exist or not be allowed or disparage anyone who thinks different.

Case in point, for years there were no good FWD touring car mods for AC. But since the vast majority of sim racers hate how FWD cars drive, people were happy to drive the bad ones that drove like slow RWD cars on rails. That if anything was fantasy.
Would that not be more of a quality issue than a fantasy issue?
 
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Premium
Just because someone doesn't share your opinions is no reason to accuse them of that.
I suggest you dial it back a bit with the inflammatory language.
I love and adore and hugely encourage difference of opinion. That's not at all what's going on here. check the thread.
 
People tend to confuse video games with real life, and it's not quite like that.

Simulators are simulators, and real life is real life, it's as simple as that. You can't simulate the element of fear when driving and crashing a car in a video game as it happens in real life.

Now, regarding fictitious cars in the simulator, in my opinion, it depends. If it's like the AMG GTP that was released for AC, great, because I appreciate the creativity of the modder.

However, if it's like in Gran Turismo with that SRT Tomahawk that basically challenges the laws of physics, I won't accept it.
 
Personally, I've always been a fan of fictional adaptations for cars and concept cars as a whole, particularly those that are executed in a believable and approachable manner, regardless of whether it's a small modding team or a big game development studio. To me, there is no reason to differentiate between either as fictional cars - so I believe - serve as a great way to fill in the gaps and what-ifs that you see going from one series of motorsport to the other (the fictional Gr.B, Gr.4 and Gr.3 cars from GT7 would be a good example of this). And after all, all cars were once bound to a screen or sheets of paper before they went into production, so the difference isn't all too great either.

I see no need to be so strict about what can and can't be allowed regarding fictional cars and tracks in racing games - quite the opposite, I would love to see them done more often. There's no better place for a fictional car than within a world as virtual as the car itself. :D
 
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