Community Question: What Is Your Stance On Fantasy Cars In Sim Racing?

Chaparral 2X.jpg
Fantasy cars in sim racing, a contradiction in terms perhaps but is it strictly a bad thing? That got Luca wondering as he puts it to the community, where do you stand on the debate regarding their existence?

A couple of days ago, we highlighted a community creation that showcased what a Mercedes Le Mans Hypercar may look like if the marque did decide to return to top-flight prototype racing. Sim racing, by definition, means to simulate real-life racing, and there were discussions in the comments section of that article that split opinions quite ferociously.

You would think that the phrase 'Fantasy' would be reserved for absurd ideas that could not feasibly work in reality. But sadly, this is not the case. A car that is not too far removed from reality is considered fantasy, but should it be classified as essentially being an 'arcade' car? Mercedes has not actually committed to the top class in WEC or IMSA, but it is fun to sometimes hypothesise what such efforts would look like.


That got me thinking about all of the many varying degrees of fantasy that non-existent cars across many racing titles cover and where we, as a community, draw the line on what is considered to be a 'Fantasy' car. So allow me to wax lyrical in specifying the credentials for the fantasy spectrum within fictitious cars.

Grounded In Reality​

For Gran Turismo Sport, Polyphony wanted to introduce a set of cars that would represent each manufacturer in their upcoming set of live racing championships, which would be designated as Group 3 (Gr. 3). These cars would, for the most part, be GT3 cars, a category that many brands do have cars competing in. The issue here is not every brand had or still has a real-life GT3 car.

The workaround for such a thing? Taking pre-existing road cars in the game and making racing versions of those, such as the Alfa Romeo 4C, Mitsubishi Lancer Evolution X and Chevrolet Corvette C7. The latter of which did have a GTE car based on it but not a GT3 car, curious that they did not just get the C7.R GTE since a few GTE cars have been raceable in Gr. 3 races like the Ford GT and Porsche 911 RSR.

Additionally, there are Gr. 3 cars that are race-modified versions of concepts that we will get around to.

Merc and Mazda Gr.3 GT7.jpg

Mazda created the RX-Vision GT3 Concept with Polyphony so they could be represented in Gr.3 races on GT7.

Branching outside of Gran Turismo for a moment, many would assume that console "sim-cade" games are the only ones that goes against what many within the community consider immersive. But you would be wrong, as there is plenty of first-party content within PC-based simulators that do the same. iRacing has been getting headlines for all the wrong reasons recently when it comes to breaking immersion regarding the discrepancies with their GTP cars.

Rewind the clock back to December 2020, though, when iRacing introduced the Dallara iR-01. Undoubtedly a result of the lack of ability to scan real-life cars due to limited travel that year, this car, in theory, should have gone down a hit with the players. A lovechild of both F1 and CART in the early 2000s with a screaming V10 that everyone loves, instead the series featuring the iR-01 struggles to get a lot of people signing up for it.

There are also the countless F1 cars in Automobilista 2 that are not explicitly stated to be any one car from a particular era but are just sort of a generic stand-in for a certain generation of Grand Prix cars. All of them are denoted by some moniker like Vintage, Retro, Classic and many other words and terms. But are they different to the iR-01 because they are meant to represent a car that existed in reality, even if they technically are not one?


Pushing The Boundaries​

Remember when I said there would be a bunch of concepts from Gran Turismo? Since GT6's launch, Polyphony has collaborated with manufacturers to create concept cars as part of a program called Vision Gran Turismo, and sometimes it actually led to a real-life car being made.

Just listing some off, we have the Bugatti VGT which formed the basis for the Chiron, the McLaren VGT became the Solus GT and the Audi e-Tron VGT which was used as a race taxi at Formula E events. There are other VGT cars that very much could exist in reality, but there are a handful that, whilst it is feasible that they could, is probably very unlikely.

The most absurd is the SRT Tomahawk X, a concept developed by Dodge's high-performance division. Here are the headlines: the car is powered by a 7.0-litre naturally-aspirated V10 that churns out - and I hope you are sitting down - 2,586 horsepower, all in a car that weighs 749 kilograms.

But it is not just a straight line where this car is bordering on breaking the laws of physics; its active aerodynamics assist with cornering, resulting in just over a three-minute lap time around the Nordschleife in the hands of someone who knows how to get the most out of it.


Assuming there existed a driver who could withstand the gravitational forces that would result from such a car being made in real life, not to mention if tyres could be made for it amongst other mechanical elements to withstand all that force, could it exist in reality? Maybe, and that is a very strong maybe, of course. However, it would not be comparable to VGT concepts that achieve much more feasible power outputs.

It is not just power and speed that is dangling off the cliff peaking into the fantasy abyss, but also means of propulsion. Another VGT concept that is worth mentioning is the Chaparral 2X. We, of course, all know the 2J fan car from Can-Am, but even this sounds absurd for the brand, and what is it? Laser-based propulsion, something you would expect Jean-Luc Picard to take for granted. But to us? Seems we are centuries away from harnessing it, indeed.

Scientifically, it is somewhat feasible that these two cars could exist. But that is either bordering on physically improbable, or the technology is too far out. Now, though, we have come to the all-important furthest end of the scale.

Untethered From Reality​

Does anyone remember a car that Jimmy Broadbent covered multiple times? It resembled an entry-level single-seater, but it is so unbelievably out of this world in terms of its performance you would think it had been created on a planet many thousands of light years away from Earth.

The Formula DS has just short of 700,000 horsepower and can reach a top speed of 16,000 kilometres per hour or just under 10,000 miles per hour. Plus, its turning and stopping powers are so instantaneous that you would need the reflexes of a ninja wired on 100 cans of energy drinks to react in time.

If you are interested, you can download the Assetto Corsa mod for it.


On a scale of one to ten, everything with this car is turned up, not to eleven but to googolplex. I think it goes without saying that this car could never exist in our reality, probably up there with hover cars from The Jetsons. But its pure absurdity has certainly tempted sim racers worldwide to give it a go for pure novelty's sake.

Going back to the original point, it is not just so simple to say that because it does not exist in reality that means it cannot exist in reality. I, for one, would implore @MaxStdtDesigns - the creator of that Mercedes hypercar mod - to create an LMH or LMDh version of the McLaren Solus GT because I would drive it a lot!

Where do you stand on the issue of fictitious cars in sim racing? Let us know in the comments below, and join the discussion on our forums!
About author
RedLMR56
Biggest sim racing esports fan in the world.

Comments

I think the effort of sim racing games is to get as close as possible to reality, so I am not a fan of fantasy cars. I do appreciate the RSS formula cars when they try to reproduce the next year's models, as they make an effort to apply the rules and make the car behavior as plausible as possible. There are also people designing their own cars and that is commendable. On the whole though I want to simulate driving and racing a real car.
 
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Nobody should have a problem with fantasy cars or better put, concept cars. We're talking about VIDEO GAMES here, and video games are video games. Anything goes. Of course, the "purists" will say NO but who cares. Nobody forces them to even look at these vehicles.
I guess it's a matter for where the buyer/player draws their own line,
How about machine guns on F1 sim race cars*, and matter transporters for changing tyres and refueling.
If it rocks your boat then... fine!

* Bandits in the hills would shoot at cars in the Mille Miglia, who's to say that teams didn't organize it... that could be real sim
 
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Not interested in in fantasy cars in the slightest, nor lawn mowers, or trucks or electric vehicles or impossible to drive historic donkey cars !
 
Why not? Fun part about the virtual world is we can come across cars and tracks that don't exist. If the performance characteristics of a car and/or track are constrained by the same principles and variables that the rest of a sim is, even more awesome. Prefer simulating real world cars, tracks and races day to day, but hop on AC to take some of the fantasy stuff for a spin pretty often as well. It's all fun, sim racing isn't that serious.
 
Hate them with a passion. Once you take a sim/simcade (insert your preferred franchises here) which all have issues with physics in certain areas (they all do, as none can be designed perfect) then you get a mess when pushing them to hypercar/fantasy formula type car levels. The driving is more janky/unrealistic than a street car or tintop/GT3. That's my take, and it affects all driving/racing titles regardless.

:p

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I'd better share my stance about simracers. They are going extinct.

No such thing as fantasy car in simulation, as long as it is based on what reasonably could be possible. I have the problem about fantasy cars in simulation, that exist in reality, but in simulation they are molded around some weird gamermuscle and randomcallsign fantasies, as well as thousands of failing arcade games refugees.
 
Premium
Well, what can I say?
As an AMS2 player, I'm used to fantasy vehicles. It's just that they're very close to real-life counterparts.
As an independent mod creation with some Doc Brown physics, I fortunately don't have to integrate these fantasy creatures on four wheels into my existing game.
I prefer more racehorses with the movement apparatus of Rdr1 or 2. That would be innovative.
But here too, everyone should play how they want
 
Premium
Of course you can, fantasy doesn't always mean fake. You can create a car in a sim with real world parameters/physics, and then even build it in the real world :)
Eg****ingzactly! Every time someone claims something is fantasy, it's clear how few real events or garages they have been in. ( https://www.moberlymotorsportspark.com/wiener-nationals )

The amount of real world cars and modifications is truly lightyears beyond the scope of the myopic delusion. And every IRL instance is just a fantasy that had enough resources and luck to overcome the neigh sayers and barriers. Fantasy/fiction is just a matter of time.

It's quite clear that anything humans can imagine/FANTASY! they can create. ( ie. mythology/hell )

Simulation driving excellence and perfection only enables being able to experience and be thrilled to enjoy the imaginative creation in less time and with more efficiency, especially in VR2.

There can never be enough.

More so getting to see the engineers take on what they want to do, but profits above all else prevent. The Tomahawk X active aero that the Dodge engineers articulate is innovative in such incredible ways and amazing. It is so mind bending as well to learn how to use it to it's fullest. Like high downforce with super powers and more.

It's quite interesting to see what happens when the driver's gooey biological limits become the factor that prevents going any quicker around a course.


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New Year Wow GIF by JustViral.Net
 
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I love fantasy, that's why I race a full GP race distance with a full grid of modern F1 cars and its drivers, which are fantasy simulated by AIs, at Road America. It's unfeasible in real life, and I love it for that.
 
Grounded fictional, I'm okay with that. Better if it's branded (like GT7s Gr. 3s) than a fictional "brand".

Insane physics fantasy, I have no interest in.

Fantasy brand to circumvent copyright, for some reason matters to me more than it should, at least in AC there are real brand mods and IRL logo/skin mods very quickly.

To those who say there is no simulation of fictional cars... physics are calculated for wheelbase, suspension, tyres, aerodynamics, engine, etc. not the badge on the hood. All real cars are initially fantasy cars too, until they physically build them. If the fantasy car is simulated as if it would be a real car, it doesn't matter. That said I still vastly prefer licensed branded content, but that doesn't have anything to do with the simulation aspect.
 
No such thing.

Fantasy is arcade.

Cant simulate real world aspects with fantasy.

To be harsh, its not a discussion, its like asking what your stance on space travel on whales?

I have no issue with cars or car sets being made to emulate real world cars with small changes to design or naming to avoid licensing issues.
Very poor take on the subject, but I’m not surprised. Simulation and emulation are different concepts.

You can simulate known values, known platforms, known engine configurations in general.

Or how else do you think prototypes are done? Sorry Ferrari, your 2026 virtual F1 car is arcade, can’t be in the simulator.

As to the actual discussion, an extremely well done fictious mod was created for AC recently, the Fenix, available in the download section. It’s also getting a GT4 race spec version in the near future!
 
I don't understand the controversy..............

I don't really like fantasy car (the redbull X2010 being the only exception as it has no real counterpart that can make me feel driving like sonic) but when I see a fantasy car in the car selection i just completely ignore. There are thousands of cars to select, but you want to tell me that I need to focus on one fantasy car and somehow start a petition about "no immigr..... I mean, no fantasy car in my simracing game" ?

We have the choice of using one, or not. But why would we possibly be triggered that we had the choice to chose a fantasy car in the first place?
 
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