Mercedes-AMG Hypercar: A Perfect Example Of Assetto Corsa's Creative Community

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The Mercedes-AMG GTP is a fictional top-class endurance racing car. Image: MaxStdtDesigns
The world of motorsport has always been, and will always be, full of what-ifs. Especially when it comes to manufacturers getting involved. One what-if that has been somewhat brought to life within sim racing is the debut of Mercedes on a Hypercar grid in the world of Assetto Corsa.

Mercedes-AMG has been a big player in the world of GT3 racing for a long time, with various iterations of its AMG GT3 and now its GT3 EVO. What has never seen the light of day is any form of Hypercar program. Until now. Mod creator MaxStdtDesigns has taken it upon themselves to bring to light a concept that would fit right at home with any of the top classes of endurance racing, the Mercedes-AMG GTP E-Performance LMH.

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The Mercedes-AMG is at home on any of the circuits that either IMSA or WEC visit. Image: MaxStdtDesigns

Whilst this car is fictional, for now, the mod is more than capable of running alongside other Hypercars competitively. If nothing else, it is a fantastically modelled car that would be a great car to use as grid filler if you really do not get on with driving fictional vehicles. However, we implore you to give this one a try!

The model is entirely custom-made with flowing body lines and sharp angles, reminiscent of its fellow Hypercar compatriates. The front end looks to be adapted from the GT3 car, and although not too similar, it is enough for it to be recognisable. On the surface, this may seem unimportant, but consistency for fans of the AMG racing brand is vitally important, as it is for fans of any racing brand.

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The bare carbon front-end of the Mercedes Hypercar. Image: MaxStdtDesigns

The shape is a beautiful rendition of the Hypercar mould with substantial wheel arches that reach halfway up the windscreen. Whilst this looks great, visibility from a realistic driving position is certainly less than ideal. With some messing around in the FOV menu and seating position, however, it is more than usable, and a great racing experience is ready to be had behind the wheel.

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The rear end is dominated by the aggressive diffuser and curved rear wing plates. Image: MaxStdtDesigns

Finally, the rear end of the car. The attention is immediately drawn to the unbelievably aggressive diffuser, dominating the rear picture of the car. The solid brake light, spanning the length of the bodywork, is also a significant feature, with the indented rear wing plates giving it that iconic Hpercar profile. Overall, the design of this car is ten out of ten; it is a true work of art.

How does the Mercedes-AMG Hypercar drive and sound?​

Driving this car is a pleasure. Considering the limitations of Assetto Corsa compared to sims like Le Mans Ultimate when it comes to accurately simulating how these complicated computers shrouded in a car's bodywork tick, this mod does a fantastic job.

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Detailed Interior with matching driver suit and gloves

The force feedback feels excellent and strong, with plenty of information being fed through the wheel. The immersion level inside of the cockpit, despite the car not being based on a real car, is also very impressive. The one problem with the car is the sound.

Unfortunately, a large majority of Assetto Corsa mods suffer from this sound issue, but the noise feels like it is missing a few decibels of bass. In the grand scheme of things, this is not a big issue. However, it is something to think about when comparing how the car competes against its competition across all of the criteria.

Outside of this sound issue, the rest of the car does an outstanding job. As mentioned above, the feedback is excellent, and the modelling on both the inside and out is top-class. There are also 4 ERS modes that you can switch between in-game by assigning a button to 'MGU-K Increase and MGU-K Decrease.

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The entire selection of liveries is included in this packed mod for Assetto Corsa. Image: MaxStdtDesigns

Overall, this is a fictional car in a real classification of racing cars. This mod will not be for everyone, but for those who do enjoy it and appreciate it, the car is ready to be slotted into your grids for free right here on OverTake.gg.

What do you think about this fictional Mercedes-AMG Hypercar? Is it something that you could see brought to fruition one day in an actual series? Or is it destined to stay as a concept? Let us know in the comments down below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

What´s next? Ford, Chevrolet, Honda, Nissan, Maserati, Audi, Tesla, Jaguar... all deserve to be in the Hypercar category.🤣
Dodge(ok, for you Euro folks) Chrysler Viper. Hell, just change the Merc nose and you're almost done. Do I care it's 20+ years past it's prime? Heck no! EVERY sim should have Vipers!!!
(Where do ya think Merc-land got their engineering for the AMG GT? Could it have been when they bought Chrysler, took all the cash out of it, and then threw the company away?)
 
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What´s next? Ford, Chevrolet, Honda, Nissan, Maserati, Audi, Tesla, Jaguar... all deserve to be in the Hypercar category.🤣

That is why so much never gets fixed.
Too many cooks spoil the broth, especially when most of them are apprentices.
No offence meant.

Same goes with studios same Hypercars in all and they are nothing alike to drive just the same to look at.
Skin deep beauty.
 
Premium
Vision GT cars are real cars made by the manufacturers and available in VR. But some redefine real as if the manufacturers hard work and talent in creating them does not count. 🤷‍♀️
 
That is why so much never gets fixed.
Too many cooks spoil the broth, especially when most of them are apprentices.
No offence meant.

Same goes with studios same Hypercars in all and they are nothing alike to drive just the same to look at.
Skin deep beauty.
To develope a real Hypercar would demand tons of data that is not available to the public, except under licence from the factory, and hundreds of hours of testing. And even if the data would be available, the maker will need a lot of knowledge of physics and car racing engineering to make good use of it.
 
Dodge(ok, for you Euro folks) Chrysler Viper. Hell, just change the Merc nose and you're almost done. Do I care it's 20+ years past it's prime? Heck no! EVERY sim should have Vipers!!!
(Where do ya think Merc-land got their engineering for the AMG GT? Could it have been when they bought Chrysler, took all the cash out of it, and then threw the company away?)
Perhaps we will soon be able to fly an X-Wing or a Tie Fighter in AC. Who knows.
 
Now why would I want to drive a fictional car? I don't know anyone in my network who would! It's all about realism and the opportunity to experience what really is out there.

Here's the beauty of AC...

... you don't have to.

But for me, it's a chance to have a 'what if' for the real world. It's a virtual space, so I don't have to think about "do Mercedes' marketing department think that an LMDh programme would generate big enough returns on investment?" and instead I can think "what if there was even more variety in the Hypercar field?".

My install is pretty much all 50s-70s content and the real entry lists were sometimes so sparse back then but hey, I don't need to worry about Ford not backing the P68, Piper not having the funds for a proper WSC programme or the Ford MkIV being reserved only for Sebring and Le Mans. Heck, thanks to FatAlfie I can immerse myself in tracks like Fonteny and Bremgarten with these '60s cars too.

You don't have to, I'm not judging that. But hopefully that answers your question a bit.
 
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Here's the beauty of AC...

... you don't have to.

But for me, it's a chance to have a 'what if' for the real world. It's a virtual space, so I don't have to think about "do Mercedes' marketing department think that an LMDh programme would generate big enough returns on investment?" and instead I can think "what if there was even more variety in the Hypercar field?".

My install is pretty much all 50s-70s content and the real entry lists were sometimes so sparse back then but hey, I don't need to worry about Ford not backing the P68, Piper not having the funds for a proper WSC programme or the Ford MkIV being reserved only for Sebring and Le Mans. Heck, thanks to FatAlfie I can immerse myself in tracks like Fonteny and Bremgarten with these '60s cars too.

You don't have to, I'm not judging that. But hopefully that answers your question a bit.
Yes, but the problem is they can create physics that could not humanly be possible or just doesn't exist, even making the car fly perhaps! Where do you draw the line, as we would then start to enter into SciFi etc and if you want to do that there are plenty of games like that already. Isn't sim racing all about simulation of real-world automotive functionality?
 
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