Mercedes-AMG Hypercar: A Perfect Example Of Assetto Corsa's Creative Community

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The Mercedes-AMG GTP is a fictional top-class endurance racing car. Image: MaxStdtDesigns
The world of motorsport has always been, and will always be, full of what-ifs. Especially when it comes to manufacturers getting involved. One what-if that has been somewhat brought to life within sim racing is the debut of Mercedes on a Hypercar grid in the world of Assetto Corsa.

Mercedes-AMG has been a big player in the world of GT3 racing for a long time, with various iterations of its AMG GT3 and now its GT3 EVO. What has never seen the light of day is any form of Hypercar program. Until now. Mod creator MaxStdtDesigns has taken it upon themselves to bring to light a concept that would fit right at home with any of the top classes of endurance racing, the Mercedes-AMG GTP E-Performance LMH.

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The Mercedes-AMG is at home on any of the circuits that either IMSA or WEC visit. Image: MaxStdtDesigns

Whilst this car is fictional, for now, the mod is more than capable of running alongside other Hypercars competitively. If nothing else, it is a fantastically modelled car that would be a great car to use as grid filler if you really do not get on with driving fictional vehicles. However, we implore you to give this one a try!

The model is entirely custom-made with flowing body lines and sharp angles, reminiscent of its fellow Hypercar compatriates. The front end looks to be adapted from the GT3 car, and although not too similar, it is enough for it to be recognisable. On the surface, this may seem unimportant, but consistency for fans of the AMG racing brand is vitally important, as it is for fans of any racing brand.

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The bare carbon front-end of the Mercedes Hypercar. Image: MaxStdtDesigns

The shape is a beautiful rendition of the Hypercar mould with substantial wheel arches that reach halfway up the windscreen. Whilst this looks great, visibility from a realistic driving position is certainly less than ideal. With some messing around in the FOV menu and seating position, however, it is more than usable, and a great racing experience is ready to be had behind the wheel.

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The rear end is dominated by the aggressive diffuser and curved rear wing plates. Image: MaxStdtDesigns

Finally, the rear end of the car. The attention is immediately drawn to the unbelievably aggressive diffuser, dominating the rear picture of the car. The solid brake light, spanning the length of the bodywork, is also a significant feature, with the indented rear wing plates giving it that iconic Hpercar profile. Overall, the design of this car is ten out of ten; it is a true work of art.

How does the Mercedes-AMG Hypercar drive and sound?​

Driving this car is a pleasure. Considering the limitations of Assetto Corsa compared to sims like Le Mans Ultimate when it comes to accurately simulating how these complicated computers shrouded in a car's bodywork tick, this mod does a fantastic job.

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Detailed Interior with matching driver suit and gloves

The force feedback feels excellent and strong, with plenty of information being fed through the wheel. The immersion level inside of the cockpit, despite the car not being based on a real car, is also very impressive. The one problem with the car is the sound.

Unfortunately, a large majority of Assetto Corsa mods suffer from this sound issue, but the noise feels like it is missing a few decibels of bass. In the grand scheme of things, this is not a big issue. However, it is something to think about when comparing how the car competes against its competition across all of the criteria.

Outside of this sound issue, the rest of the car does an outstanding job. As mentioned above, the feedback is excellent, and the modelling on both the inside and out is top-class. There are also 4 ERS modes that you can switch between in-game by assigning a button to 'MGU-K Increase and MGU-K Decrease.

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The entire selection of liveries is included in this packed mod for Assetto Corsa. Image: MaxStdtDesigns

Overall, this is a fictional car in a real classification of racing cars. This mod will not be for everyone, but for those who do enjoy it and appreciate it, the car is ready to be slotted into your grids for free right here on OverTake.gg.

What do you think about this fictional Mercedes-AMG Hypercar? Is it something that you could see brought to fruition one day in an actual series? Or is it destined to stay as a concept? Let us know in the comments down below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

yes I agree with you, Aston Martin One-77 SuperGT GT500 on Rev to Vertex is an example also...
 
Hypercars never existed then of course but "hypercars" are the spiritual successor to those le mans cars back then, can't you read between the lines or are you that square minded?
Hypercars are the successors of the TDIs and e-Tron cars of the early 20s of the XXI century. They have nothing to do with that Mercedes. That Mercedes was a GTP car that tried to race in 1999 and it was a disaster. So you choose a pretty bad example.
I guess your lines are written in the sand while a huge storm is happening.
Get a life.
 
Because putting a 3D model of a real car in a video game guarantees accuracy, right? Do you only drive a "real" car on a track it's raced at for "real," with competitors it actually raced against, for real?

You can make a Cadillac DPi fly just as easily as a fictional design. The logo on the tin has nothing to do with how realistic a simulation something is, it's just eyecandy. At the end of the day you're not driving a race car, you're still just playing pretend with toys in your living room.

A racing sim is not "all about" anything. It's a video game. It's about whatever you want it to be about. Telling other people how they should enjoy their hobbies is ridiculo

You know you're just playing a videogame, right? None of them are real. Even "the same" cars in different games / physics engines will drive different. Heck, even the same cars in the same game / physics engine will drive differently if each of those "same cars" were created by different developers/modders. None are real.
Just saying, would really prefer developers invest the time and money developing accurate simulation, otherwise just develop arcade games for those who want it.
 
Just saying, would really prefer developers invest the time and money developing accurate simulation, otherwise just develop arcade games for those who want it.

That's pretty much where sim racing is headed... Casual games for the masses because they don't have time for any of the important elements of sim racing, like practicing for hours to hone a set up for a car, which has led to a lot of the current simulators being dumbed down over the last decade...

People will rag on Codies/EA for having simplified physics but when their favourite developer drops something with simplified physics it's the best thing since sliced bread...

It's that type of toxic developer/fanbase relationship that is the root cause... Developers think they're doing the right thing by pleasing those who make them money, but they're ignoring the art of sim racing by doing so...

It's pretty much no different to the heavy metal band that makes a hard rock album... Like Metallica with Load...
 
Hypercars are the successors of the TDIs and e-Tron cars of the early 20s of the XXI century. They have nothing to do with that Mercedes. That Mercedes was a GTP car that tried to race in 1999 and it was a disaster. So you choose a pretty bad example.
I guess your lines are written in the sand while a huge storm is happening.
Get a life.
Mercedes has been in the racing scene for decades as well as being the winner of Lemans in 1989. The original statement was about why mercedes would even consider to be in the hypercars roster, they have the race pedigree to back it up and winning examples in 1989, just gives you a hint at their capability, some people calls it storms is just because they never were well prepared in the first place, better preparation next time bud.
 
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Mercedes has been in the racing scene for decades as well as being the winner of Lemans in 1989. The original statement was about why mercedes would even consider to be in the hypercars roster, they have the race pedigree to back it up and winning examples in 1989, just gives you a hint at their capability, some people calls it storms is just because they never were well prepared in the first place, better preparation next time bud.
Mercedes history in Le Mans started in 1952 and they almost won in 1955 if not for the tragedy that happened there.
Better what?:roflmao:
 
Thank you for the car.
I don't know how much of it is the Fanalabs interaction but the car just feel really good from a driver's perspective.
I just took it to Mugello for a short two lap shakedown and it is extremely fun to drive.
 
Fantasy cars aren't my thing but I am 100% behind creative design, there are some talented folk out there and they get my full respect, it looks fantastic and I for one fully encourage these guys and whoever else wants to try their hand at this sort of thing to go for it! If this is not the environment to explore this kind of concept then where the hell is! Bravo.
 
Because putting a 3D model of a real car in a video game guarantees accuracy, right? Do you only drive a "real" car on a track it's raced at for "real," with competitors it actually raced against, for real?

You can make a Cadillac DPi fly just as easily as a fictional design. The logo on the tin has nothing to do with how realistic a simulation something is, it's just eyecandy. At the end of the day you're not driving a race car, you're still just playing pretend with toys in your living room.

A racing sim is not "all about" anything. It's a video game. It's about whatever you want it to be about. Telling other people how they should enjoy their hobbies is ridiculous.
Why can't anyone have an opinion? Isn't that what this site is about. Feedback and opinions.
 
Why can't anyone have an opinion? Isn't that what this site is about. Feedback and opinions.

When someone spends their free time to build something and gives it to the community and someone comes in and craps on it simply because it doesn't fit into their extremely narrow mind of what all of our hobby should be, then no. That's not feedback. It's not a critique. It's useless drivel.

If the comment had been a genuine critique, then absolutely. But that's not what the comment was, now was it?

No one gives a damn how you want other people to spend their time. No one.

If someone wants to design a fictional car and put it into a game, just bloody let them. It's not for you.

I don't like modern F1 cars. If I went and commented on an RSS F1 car release post with "I don't like F1. Why would you make an F1 car? You should make Group C cars instead." I'd be a right dickhead for doing so. And that is exactly what you've done. And exactly what so many other people do, and it drives away the people who make the top quality mods. It kills the community.

Not everything is about you. Not everything is for you. And that's ok.
 
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When someone spends their free time to build something and gives it to the community and someone comes in and craps on it simply because it doesn't fit into their extremely narrow mind of what all of our hobby should be, then no. That's not feedback. It's not a critique. It's useless drivel.

If the comment had been a genuine critique, then absolutely. But that's not what the comment was, now was it?

No one gives a damn how you want other people to spend their time. No one.

If someone wants to design a fictional car and put it into a game, just bloody let them. It's not for you.

I don't like modern F1 cars. If I went and commented on an RSS F1 car release post with "I don't like F1. Why would you make an F1 car? You should make Group C cars instead." I'd be a right dickhead for doing so. And that is exactly what you've done. And exactly what so many other people do, and it drives away the people who make the top quality mods. It kills the community.

Not everything is about you. Not everything is for you. And that's ok.
OK Fanboy. Go and have your single-minded, aggressive opinion. People are saying they like them, I'm saying I don't! I don't give a toss if people like my opinion or not.
 
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If I am not interested in an optional free AC mod I usually ignore it and go ahead with my life. If you have nothing constructive to add, why waste your own time?
If I'm saying I would prefer hard core simulation mods and not fantasy in a sim title, that's my opinion and I also enjoying hearing other opinions and respect them. It's good to hear other people's thoughts.
 
If I'm saying I would prefer hard core simulation mods and not fantasy in a sim title, that's my opinion and I also enjoying hearing other opinions and respect them. It's good to hear other people's thoughts.
Okay, you say it, we hear it. I am also not really interested in this car, but I am not looking for reasons why it's wrong for the creator to make it and publish it.

In another, ACE thread, other members are complaining about the simplified damage model, because they would rather have "hard core simulation" than licenses, thus they would prefer unlicensed "fantasy" cars with damage. Here we have a fictional car, based on a real life motorsport category, and it's suddenly "SciFi", not what simracing is about. There are so many people with so many preferences, one has to accept not everything is for them.
 
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