Ten Years Of Assetto Corsa: Perhaps The Most Important Title of the Decade

Assetto Corsa Ten Years On.jpg
Today, 19 December 2024, Assetto Corsa marks ten years since releasing on Steam. Over that time, it has become a go-to sim for many that deserves recognition a decade after its release.

Assetto Corsa. Whether you are an OG in the sim racing community or a relative newcomer, this is one game that you will most definitely have heard of. Most frequently sitting among the most played racing games on Steam each month and benefitting from a strong and varied community, the title originally put together by plucky, independent developer Kunos Simulazioni is a staple of the industry.

The sandbox racer originally launched in Early Access on 8 November 2013. However, just over a year later, that early access denomination fell to the wayside following months of intense development as the game finally became a full release version on 19 December 2014.

AC motorsport photography.

AC motorsport photography.

Funnily enough, that date means the game is exactly ten years old today and yet still presents as strong an offering as ever. So how come the sim racing community has gravitated to this little racing game and what has helped it stand the test of time?

Third Party Fortay​

Even from its very first moments in the public space, AC was all about giving back to the community. Following the success of the likes of rFactor and GTR2 with their wide-open mentality allowing players to easily customise key parts of the game, Assetto Corsa was marketed as a massively moddable title.

Replicate GTR2 in Assetto Corsa with mods.

Replicate GTR2 in Assetto Corsa with mods.

Indeed, the Early Access even got its own developer kit for modders to edit car characteristics. Meanwhile, the title's file structure was positively dumbed down, allowing anyone to give their hand at third party content creation.

From the get-go, this led to some impressive creations, the earliest of which even became official first party content like the Shelby 427 Cobra and Mazda 787B. But as the game hit its full release and the community around it grew larger and larger, the rate at which mod resource sites like our very own received fresh content grew exponentially. Tracks, cars, liveries, driver models, AI lines, on-screen UI apps and so much more flood the internet today, but that is not where Assetto Corsa's modding story ends.

Think of a car or track and it's probably in AC.

Think of a car or track and it's probably in AC.

Diving deeper into the core functionality of the game, Assetto Corsa in 2024 is virtually unrecognisable to the skeleton fans were provided with a decade ago. Mods like RARE and SOL totally transform the game's look and feel with overhauled AI and weather systems respectively. Meanwhile, a new launcher in the form of Content Manager welcomes physics-altering revelations that no doubt even Kunos themselves could never have predicted.

Assetto Corsa's Strong and Varied Community​

Of course with such mass adoption of the game within sim racing modder ranks, ten years of constant third party content being churned out has led to a ridiculously varied amount of content being available. Are you a fan of flying above circuits aboard a prop plane? There's a mod for that. Fancy racing up and down a mountain in Monte Negro? There's a track for that.

There are endless car-track combos to try.

There are endless car-track combos to try.

Better yet, each discipline catered to in Assetto Corsa gets its own bustling community. So if you're a rally driver, historic racer, drifting hooligan or city cruiser, you will always have someone to drive with online, and people to help you when those pesky mods predictably cause friction.

Among the most enthusiastic of online Assetto Corsa communities however is the free roam scene. Cruising across a large open world with a gang of friends all whilst weaving through AI traffic is an experience few other games can replicate. In fact, many will claim it is the free roam scene that has kept Assetto Corsa thriving all this time.

Free roam has mass following in AC

Free roam has mass following in AC.

Long-Lasting Legacy​

Though look a little deeper and you could almost say that this free roam community has allowed Kunos Simulazioni to grow from a small, independent team with little to show into a profitable gaming company dominating the niche.

In fact, the Assetto Corsa legacy is more than just ten years of community-led car-based fun. It is the first pillar in its developer's decade-old story to success.

The Assetto Corsa series went from variety to focus real quick.

The Assetto Corsa series went from variety to focus real quick.

Thanks to this first crack at the whip, Kunos was able to prove its competence when lining up its next venture, the game we now know as Assetto Corsa Competizione. Whilst a total 180 from the dev's first foray in that it no longer supported modding and very much focused on a single class of car, the GT racing simulator found its own strong community in the online racing scene.

But one must suggest that without its strong initial project, Kunos may not have been able to line up its official GT World Challenge licensing, a key element towards setting up what many consider the benchmark for GT3 cars.

The Nurburgring is integral to the Assetto Corsa story.

The Nürburgring is integral to the Assetto Corsa story.

The original Assetto Corsa's legacy goes even further than propping up a company on its way to becoming a global success. A few weeks ago, Kunos announced that its next title, Assetto Corsa EVO would feature a first party open world mode focusing on the region surrounding the Nürburgring. Bringing together two strong communities - residents of Nordschleife open lobbies and free roam fans - this latest idea combines everything fans love about the original game and improves upon the formula.

And without the original laying the foundations, that would probably not something we would talk about today. Happy birthday, Assetto Corsa!

What is your favourite thing about Assetto Corsa and your reason for returning to the sim? Let us know in the comments below and join the discussion in our Assetto Corsa forum!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

How much of this was written with AI? So many errors.

"Funnily enough, that date means the game is exactly a year old today and yet still presents as strong an offering as ever."
Weird typo to make.

"Indeed, the Early Access even got its own developer kit for modders to edit car characteristics. Meanwhile, the title's file structure was positively dumbed down, allowing anyone to give their hand at third party content creation."
File structure never changed.

"Mods like RARE and SOL totally transform the game's look and feel with overhauled AI and weather systems respectively. Meanwhile, a new launcher in the form of Content Manager welcomes physics-altering revelations that no doubt even Kunos themselves could never have predicted."
Content Manager has nothing to do with CSP which is the software both RARE and SOL make use of to make any changes to the sim. Weather, new physics, etc all come from CSP. CM is just a launcher.

"Though look a little deeper and you could almost say that this free roam community has allowed Kunos Simulazioni to grow from a small, independent team with little to show into a profitable gaming company dominating the niche."
Free roam scene didn't really develop until Covid, years after KS had discontinued development of AC and well after they released ACC. They were already a well-established company.
 
Happy birthday Assetto Corsa, thank you for giving me 6000 hours of SIM racing and driving bliss on my over 4000 cars on every real track known to the world and so many fictional tracks.
Looking forward to the next 10 years and the next 6000 hours, as what you offer today, from my perspective, is still head and shoulder above any present and soon to be available offering. So, this, retired, VR SIM addict, is grateful to you Assetto Corsa.

kids-birthday-kid%27s-birthday.gif
 
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I bought Assetto Corsa out of curiosity during Steam sales for around 8€, with all the DLC included, and oh boy, was it worth it. The game on its own is great, but the whole modding scene made it probably the best racing/driving game ever (to me it definitely is). It offers everything a petrolhead could wish for, and it keeps delivering day after day.

So, thanks a lot to Kunos for this journey, and to the many talented modders for keeping the automotive passion alive, in times where it's slowly fading away. And see you for AC Evo)
 
Altough its a remarkable success, i always had the feeling, that its a shame that in terms of pure racing and features, this game fell so short compared with the previous ISI offers that dominated the genre. No full flag rules, no safety car, weak AI that came way late in the Dev cycle, lack of league friendly features, we had to wait years for a mod to make rolling starts, etc etc...

Unfortunately ACE doesnt seem to change that also, so let's see what the rivals bring on that front.
 
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I never was as enthusiastic about AC as others on this site, mainly because of the poor AI, clunky UI and the fact that you needed a truckload of mods and third party add-ons to make it really worthwhile. Here's an example of what I find annoying about AC: when you purchase the Ferrari DLCs, you get a few recent F1 cars. Cool. Now, what do you race them against? There are no other F1s from the same era available. So these cars were good for hotlapping and that was it. The same goes for other cars sold as DLCs.

The graphics never appealed to me either. Unless, again, you used 3rd party shaders, etc.

I'm glad so many sim racers enjoyed it. In my case, it was never a truly satisfying experience.
 
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Big thanks for Stefano and Aris, Luca and Simone. It is definitely a game of decade. Thanks to little mistake of making it tiny bit too moddable. Marco did wonders as a manager getting all these licenses, all the teasers and announcements were very cleverly set-up and realised. Releases in AC always were a thing, and not a random drop of "whatever". The third party buffer around AC was wonderful - simracing system, rsr leaderboards, minorating... All cars drove seamlesly well and utilised most of what AC can do. Stefano magically hit the simulation optimum that somehow is exactly what people love and need in racing games - serious, but still about fun. Engine is robust and clean. Then modders stole the show by utilising what was probably reserved for future, thus setting higher bar for ACE, which I am curious about, will it still have simulation value set high in the config ini file. Technically it should have been going higher, but...
 
Premium
Happy Birthday AC, 10 years of continued use and still very current for a Sim / Game.
Made more exciting by the modders adding great content to keep the interest high amongst Gamers....think it will still be around for a while.

Happy birthday Assetto Corsa, thank you for giving me 6000 hours of SIM racing and driving bliss on my over 4000 cars on every real track known to the world and so many fictional tracks.
Looking forward to the next 10 years and the next 6000 hours, as what you offer today, from my perspective, is still head and shoulder above any present and soon to be available offering. So, this, retired, VR SIM addict, is grateful to you Assetto Corsa.

kids-birthday-kid%27s-birthday.gif

Holy Moly 'Cote Dazur' my friend...that's an impressive amount of hours, did you even sleep:p:roflmao:
 
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Holy Moly 'Cote Dazur' my friend...that's an impressive amount of hours, did you even sleep
Yes I did and still do, no worries.:D
Divided by 11 years, as I have been playing since day one of early access, it is not that much. Also, I am not a gamer, I only do SIM. After many years of GT, NetKar was a revelation, AC was just a natural transition.
Even though, I also own the usual suspects, I always preferred spending time enjoying AC. I even had an exclusive year in 2022, but any other year, AC is my main SIM diet to the tune of 90%. Not that the other are bad, far from it, but AC as always something more for me and with time, CSP and SOL helping, no other title offer me something I do not prefer in AC.
We all have different preferences/priorities with different titles being a better choice for each of us, I just wish to every one that they can enjoy our hobby as much as I do. When employed, time use to be my limiting factor, now I am retired, plenty of time to play, getting tired and/or uncomfortable is what limit my play time.
 
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Premium
The first steps of Assetto Corsa were disappointing, at first the driving was terrible because there was no grip at all, the game itself was just eye candy, but when they released version 10 of the tires, then the driving started to go smoothly.
 
I'm gonna quote my friend JPG:
We'd first like to thank the Kunos developers for all of the effort they put into making AC such a great simulator and giving us an excellent basis for our work. Kunos was faced with a number of circumstances that made things like day to night transitions in AC infeasible to develop; we were lucky enough to have the time to do so and are ever grateful for the existence of AC. What Kunos, especially Stefano, accomplished with AC is an incredible achievement and we have the utmost respect for the work that was done.

What makes AC so great IMO, is the great basis, the sandbox that Kunos provided us, combined with the work of talented and dedicated modders like JPG and x4fab.
 
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Not fair to say AC would be "nothing" without modders. What modders did would be nothing without the physics, FFB and good car physics models Kunos did.

Modders made it more popular than it otherwise would have been, and the difference is night and day for sure. But as we all know, without good physics and FFB, a driving sim is nothing, and Kunos did that part.
 
Hurray! Happy Birthday AC :cool:

Even the game must share the played time with strong competitors nowdays, it´s definetly THE GAME OF THE DECADE for me.
With over 4000h it seems also to be the second most played titel in my life (40 years of gaming now) behing the unforgotten one and only SENSIBLE WORLD OF SOCCER :geek:.
 
Club Staff
Premium
AC made me love simracing up to a point that I'm now organizing simrace events for RaceDepartment/Overtake on a weekly base. The variaty of available tracks and the amount of available cars makes it possible to create so many great combo's in which my participants and myself have a lot of fun. Road courses, city tracks, classic and modern circuits, classic cars, street cars, GT, LMP, rally cars, so much to choose from.

It's just great! Thank you very much Kunos!
 
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I keep going back to AC for the sheer driving pleasure it offers. No matter what kind of car you are driving/racing, it's fun. Also, it realizes my childhood dream of having a game like Test Drive but which actually feels like driving a real supercar on the limit, something I will never be able to do in real life. In AC I just pick a Pagani Huayra and.. drive it like I stole it :D
 
The first steps of Assetto Corsa were disappointing, at first the driving was terrible because there was no grip at all, the game itself was just eye candy, but when they released version 10 of the tires, then the driving started to go smoothly.

I come here to disagree. Politely. The initial content of AC was absolutely the best and it was as true as it gets. What you perceive/remember as no grip was that cars were sharper, they peaked more aggressively and needed more precision, they were a little less about sliding, and actually more about gripping. Actually later they became less grippy as normal, but more grippy at slides.

I will always remember how taugh it was to reach 1'28 with Lotus 49 in Monza. Maybe few cars were a little too hard at first, maybe Ferrari F40 got to be just right after V10 tires, although iirc there was a moment too when it had became too easy and laptimes jumped up, instantly achievements became easily doable. I think GT40 was perfect at first, it got little bit easy later. All my favorite cars which I remember came to AC initially and with DLC1. Cobra and Bonus pack1 cars were very good too. RUF Yellowbird not quite there, at least from what I can recall from memory. Of later cars, they were surely all good, but what was special was Lotus 25. Maserati 250F was special too, but got tiny bit on the easy side later. Overall I think through whole AC official releases cars remained very realistic (except one moment cars seemed to be becoming a bit too much too easy soon after DLC2). I also was a huge fan of initial ACC physics, just perhaps they were tiny bit on harder side, sadly at that point AC has became too popular to remain a hardcore sim on its sales model maybe ? And the beauty that could have been never was.

Codemasters also comes to mind with their DR1. It was pretty awesome. It is a keeper. But apparently devs also need to make a living, and paradigm shift in racing games from arcade to simulation (majorly thanks to massive impact by AC) was only partial, people want simulation, but only so much. And that makes sense. It is still great, but not a jump into absolute realism, which apparently is utopia, not because developers can't, but because people don't want. And it depends on popularity, how high to the top the racing game can rise.

Wouldn't be surprised if 10 years from now AC and Kunos will become #1 of racing/driving games in terms of numbers and exposure. And it comes down to how tires grip, as much as to everything else.
 
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So tired of updating all these mods.

Yes it doesn't sound appreciative, but I hope that it's not necessary for Evo otherwise AMS2 stays king 👑

And I'm not sure that this article is trying to add here. Everyone know this all already.
 
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