Ten Years Of Assetto Corsa: Perhaps The Most Important Title of the Decade

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Today, 19 December 2024, Assetto Corsa marks ten years since releasing on Steam. Over that time, it has become a go-to sim for many that deserves recognition a decade after its release.

Assetto Corsa. Whether you are an OG in the sim racing community or a relative newcomer, this is one game that you will most definitely have heard of. Most frequently sitting among the most played racing games on Steam each month and benefitting from a strong and varied community, the title originally put together by plucky, independent developer Kunos Simulazioni is a staple of the industry.

The sandbox racer originally launched in Early Access on 8 November 2013. However, just over a year later, that early access denomination fell to the wayside following months of intense development as the game finally became a full release version on 19 December 2014.

AC motorsport photography.

AC motorsport photography.

Funnily enough, that date means the game is exactly ten years old today and yet still presents as strong an offering as ever. So how come the sim racing community has gravitated to this little racing game and what has helped it stand the test of time?

Third Party Fortay​

Even from its very first moments in the public space, AC was all about giving back to the community. Following the success of the likes of rFactor and GTR2 with their wide-open mentality allowing players to easily customise key parts of the game, Assetto Corsa was marketed as a massively moddable title.

Replicate GTR2 in Assetto Corsa with mods.

Replicate GTR2 in Assetto Corsa with mods.

Indeed, the Early Access even got its own developer kit for modders to edit car characteristics. Meanwhile, the title's file structure was positively dumbed down, allowing anyone to give their hand at third party content creation.

From the get-go, this led to some impressive creations, the earliest of which even became official first party content like the Shelby 427 Cobra and Mazda 787B. But as the game hit its full release and the community around it grew larger and larger, the rate at which mod resource sites like our very own received fresh content grew exponentially. Tracks, cars, liveries, driver models, AI lines, on-screen UI apps and so much more flood the internet today, but that is not where Assetto Corsa's modding story ends.

Think of a car or track and it's probably in AC.

Think of a car or track and it's probably in AC.

Diving deeper into the core functionality of the game, Assetto Corsa in 2024 is virtually unrecognisable to the skeleton fans were provided with a decade ago. Mods like RARE and SOL totally transform the game's look and feel with overhauled AI and weather systems respectively. Meanwhile, a new launcher in the form of Content Manager welcomes physics-altering revelations that no doubt even Kunos themselves could never have predicted.

Assetto Corsa's Strong and Varied Community​

Of course with such mass adoption of the game within sim racing modder ranks, ten years of constant third party content being churned out has led to a ridiculously varied amount of content being available. Are you a fan of flying above circuits aboard a prop plane? There's a mod for that. Fancy racing up and down a mountain in Monte Negro? There's a track for that.

There are endless car-track combos to try.

There are endless car-track combos to try.

Better yet, each discipline catered to in Assetto Corsa gets its own bustling community. So if you're a rally driver, historic racer, drifting hooligan or city cruiser, you will always have someone to drive with online, and people to help you when those pesky mods predictably cause friction.

Among the most enthusiastic of online Assetto Corsa communities however is the free roam scene. Cruising across a large open world with a gang of friends all whilst weaving through AI traffic is an experience few other games can replicate. In fact, many will claim it is the free roam scene that has kept Assetto Corsa thriving all this time.

Free roam has mass following in AC

Free roam has mass following in AC.

Long-Lasting Legacy​

Though look a little deeper and you could almost say that this free roam community has allowed Kunos Simulazioni to grow from a small, independent team with little to show into a profitable gaming company dominating the niche.

In fact, the Assetto Corsa legacy is more than just ten years of community-led car-based fun. It is the first pillar in its developer's decade-old story to success.

The Assetto Corsa series went from variety to focus real quick.

The Assetto Corsa series went from variety to focus real quick.

Thanks to this first crack at the whip, Kunos was able to prove its competence when lining up its next venture, the game we now know as Assetto Corsa Competizione. Whilst a total 180 from the dev's first foray in that it no longer supported modding and very much focused on a single class of car, the GT racing simulator found its own strong community in the online racing scene.

But one must suggest that without its strong initial project, Kunos may not have been able to line up its official GT World Challenge licensing, a key element towards setting up what many consider the benchmark for GT3 cars.

The Nurburgring is integral to the Assetto Corsa story.

The Nürburgring is integral to the Assetto Corsa story.

The original Assetto Corsa's legacy goes even further than propping up a company on its way to becoming a global success. A few weeks ago, Kunos announced that its next title, Assetto Corsa EVO would feature a first party open world mode focusing on the region surrounding the Nürburgring. Bringing together two strong communities - residents of Nordschleife open lobbies and free roam fans - this latest idea combines everything fans love about the original game and improves upon the formula.

And without the original laying the foundations, that would probably not something we would talk about today. Happy birthday, Assetto Corsa!

What is your favourite thing about Assetto Corsa and your reason for returning to the sim? Let us know in the comments below and join the discussion in our Assetto Corsa forum!
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

Comments

...yes the writing of this article does seem to badly need an editor's attention, or maybe it was a translation from another language into English with AI, etc., but overall the greatest draw to AC for many is clearly the classic and historic racing content the likes of which we may never see again as more and more the modern GT and prototypes seem to dominate new SIMs, quite a shame, as a game as focused as ACC in some period of historic racing at a high level of detail and authenticity would be a --very-- strong attraction to the community...sure not all the AC mods are equal in quality by any means and there have been AI issues ---->but, the depth and scope of historic race cars (and tracks) now available in AC keep lots of us coming back again and again...AMS2 is taking the market a bit in this area now at least for those of us who also really love the older race cars and their "analog" feel and connection...one hopes AC EVO will not abandon a strong historic racing focus for part of their new product and give us enough cars in similar classes for historic racing...one could imagine Kunos could sell quality DLC for years with focus on great historic racing series
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OverTake
Premium
How much of this was written with AI? So many errors.
Hey there! To clarify, as we have done a few times already: We do not use AI for our articles and never have.

"Funnily enough, that date means the game is exactly a year old today and yet still presents as strong an offering as ever."
Weird typo to make.
That should indeed not be there - although admittedly, when looking for a typo, it took me multiple tries as well to spot what's wrong. Sometimes you don't see the tree in the middle of the woods, to loosely translate a German saying :D I shall fix that.

"Indeed, the Early Access even got its own developer kit for modders to edit car characteristics. Meanwhile, the title's file structure was positively dumbed down, allowing anyone to give their hand at third party content creation."
File structure never changed.
Don't think Angus meant that the structure changed post-launch, but rather kept relatively simple intentionally.

"Mods like RARE and SOL totally transform the game's look and feel with overhauled AI and weather systems respectively. Meanwhile, a new launcher in the form of Content Manager welcomes physics-altering revelations that no doubt even Kunos themselves could never have predicted."
Content Manager has nothing to do with CSP which is the software both RARE and SOL make use of to make any changes to the sim. Weather, new physics, etc all come from CSP. CM is just a launcher.
True, although Content Manager does install and update CSP automatically when setting it up. SOL can also be used via Content Manager, which does, in that sense, welcome these mods. Could have been a bit clearer on this, however.

"Though look a little deeper and you could almost say that this free roam community has allowed Kunos Simulazioni to grow from a small, independent team with little to show into a profitable gaming company dominating the niche."
Free roam scene didn't really develop until Covid, years after KS had discontinued development of AC and well after they released ACC. They were already a well-established company.
It probably really took off during that time, as pretty much everything else in sim racing did :D However, some of our most-downloaded AC mods are free-roam maps that have been uploaded in 2016 and 2017 - pretty sure Kunos was working on ACC at the time already, but it wasn't out yet. Although, if we're splitting hairs, Angus put it as "you could almost say..." :)

Anyway, thanks for your feedback! It's always good to see that our community is this passionate and knowledgeable 👍
 
Assetto Corsa is bad racing game, but a marvelous driving sim. Beyond that, it's far, far more tha this: it's one of the few examples nowadays - in any aspect of life - that when given the right environment and the right tools, human beings shine. Thousands of free mods, fruits of labor of love; hundreds of cutting edge mods for a fair price. Only in Assetto Corsa you find this, in such a scale. Truly inspiring.
 
Assetto Corsa is bad racing game, but a marvelous driving sim. Beyond that, it's far, far more tha this: it's one of the few examples nowadays - in any aspect of life - that when given the right environment and the right tools, human beings shine. Thousands of free mods, fruits of labor of love; hundreds of cutting edge mods for a fair price. Only in Assetto Corsa you find this, in such a scale. Truly inspiring.

Hundreds of no permission pay ware on a site for decade has exploited children.

Truly inspiring.
 
AC excelled in licensing und producing fantastic cars and tracks with great vehicle dynamics. This from back then a small indie dev was a great accomplishment. Other areas of the game have fallen short and ACC wasn't really a step up. Can't wait to see what comes next :)
 
Thanks Kunos. I downloaded AC on day 1 because I was impatiently waiting for Project Cars 1 to be properly released. I was part of the "crowd funding" for Project Cars. I had already used a few of the old racing sims up until then. I was immediately taken with AC and, although I did buy Project Cars, I spent more and more time with AC. But, the real clincher for why I still prefer AC to any other "car driving sim" came when I stumbled over Content Manager. As a software developer with over 40 years experience at the time, I could see that CM had been written by a real "Pro". It had all the features that I wanted in a UI, amazing! I would have been proud to have developed it myself! Then came CSP and SOL and finally PURE. I and countless others have been benefiting from these guys work since they started. For me, they are the real "stars". Personally, because I have a motion platform and full haptics, I like driving on country roads and hilly tracks. I am not a great race fan. I only race the AI. There are AI tweaks in CSP that make the AI good enough for me to compete against. All in all AC has everything I need to be using it for another 10 years, although I would be 90 by that time and I doubt I will get the chance. So thanks again to Kunos and the "Stars" and all the other great modders for providing me with a great hobby in my old age.
 
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Hundreds of no permission pay ware on a site for decade has exploited children.

Truly inspiring.
My man thinks i was talking about heaven, the only place where we will live with saints. Of course there is a LOT of problems, but the positives heavily outweighs the negatives.
 
Started with Sim racing in 2010 and have tried all games !
Nowadays I get my Simfix with RBR Vanilla and AC !
Thats all I need !
 
Premium
...And to think, I refunded this game when I first got it!
 

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Altough its a remarkable success, i always had the feeling, that its a shame that in terms of pure racing and features, this game fell so short compared with the previous ISI offers that dominated the genre. No full flag rules, no safety car, weak AI that came way late in the Dev cycle, lack of league friendly features, we had to wait years for a mod to make rolling starts, etc etc...

Unfortunately ACE doesnt seem to change that also, so let's see what the rivals bring on that front.
I completely agree with you. I find it pretty hilarious to call AC the game of the decade because it actually brought nothing new or groundbreaking to the table and was pretty bad or barebones in many areas. I suspect there is noone playing AC vanilla nowadays for that reason. That it is where it is now is due to some very clever and creative people in the community who tried to fill some gaps. The only "new" things that I can think of were the Ferrari and Porsche licenses after a long hiatus and a pretty clever designed HUD. Laserscanned Nords would be another big thing on the content side, but in terms of features there isn't alot where the sim really stands out. In that sense rF1/rF2 had alot more features that kind of became genre standards over the last couple of years and AC kind of build up on the idea of easy mod integration and the pleassure of driving - an area where it was good but certainly not outstanding. iRacing set the benchmark on delivering laser scanned tracks and online racing. Madness Engine set visual benchmarks with weather simulation and Raceroom has long been the spearhead when it comes to sound design. Let's see where ACE goes but reading between the lines it will be pretty similar with a few more features, that are genre standard by now.
 
I bought AC during early access because if its VR implementation. I needed something nice for the Oculus DK2. And boy, it didn‘t disappoint. I never played much, though, because life… (Family, Job, other interests and as time passes on… other games.)

I installed AC again just yesterday.

Using a Quest 3 in combination with a i7 10700k, RTX 3080 10 GB, a wifi 6e router and Virtual Desktop.

I expected much hassle to play AC, but to my positive surprise, it just worked. No fiddling around with graphical settings, and editing files - it. just. worked! And the vanilla game looked as good as never before. Stable 90 FPS with a full 24 car grid with a crisp resolution and 4xMSAA. I was actually (positively) shocked how smooth an experience it was, and I can‘t wait to finally, after all these years, put some serious hours into the vanilla game - and then mod it.

I hope it runs as smooth and beautiful when I get beautify it even more with the SUP CSP and SOL.

Thank you Kunos and the community, and yes, happy 10th Anniversary!
 
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I find it pretty hilarious to call AC the game of the decade because it actually brought nothing new or groundbreaking to the table and was pretty bad or barebones in many areas. I suspect there is noone playing AC vanilla nowadays for that reason.
For example according to Steam i have played Assetto (Vanilla+modded later until today) 4000h +
The 2nd place goes to Raceroom with 800h, ProEvo Soccer Series with 300-400h each. Followed by "normal" games like GTA5 etc.
So no matter how unfinished it was, how revolutionary (or not) or whatever it was/is. Just because the hours i spend in the game it has to be the game of the decade.
 
Club Staff
Premium
Nah!

Thanks but no thanks !

I am an offline driver !
You're sure? Most of us were offline drivers (like myself) but got hooked on online racing in the GT3 and MX5 events in this community.
I'll tell you what. If you send me a PM with your SteamID, I'll sign you up for one FWD vs RWD event without you need to become a premium member.
 
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