How To Eliminate Clipping And Perfect Your Force Feedback In BeamNG.drive

Buggies.jpg
Off-road buggies are some of the best vehicles to aid you in dialling your force feedback. Image: BeamNG.drive
BeamNG.drive can make finding a good force feedback balance challenging without the correct tools. However, with this tutorial, you can eliminate clipping and give yourself the best experience possible on whichever wheelbase you own within BeamNG.

Average FFB Off-Road.jpg

Your feedback will clip much more when you're off-road, so make sure to test various cars and terrains.


Utilise your UI apps​

With BeamNG being an open-world sandbox, having a fully customisable UI is vitally essential for the wide variety of driving and racing disciplines players can have fun with. However, it is not just helpful driving apps that you need to be able to take advantage of.

In the search bar, type in 'FFB' for Force Feedback. The app will appear with a green and orange line. Drag it to where it best fits in your UI setup. You can see it clearly without it overlapping or hiding behind any other apps on the screen.

Good FFB.jpg

The central app displays Force Feedback whilst going over a suspension test course.

Dialling in your Force Feedback​

Once the app is visible within your UI, start driving any vehicle around your chosen map. We recommend Gridmap 2.0 and it's variety of suspension test paths. These short stretches of bumpy terrain are perfect for ensuring you get the widest range of results whilst testing out your force feedback settings.

The most important thing when using this force feedback app is to ensure that the orange spikes do not reach or break the height limit of the dark square background. If the spikes reach the app's vertical borders, this is called 'Clipping'.

Bad FFB.jpg

An example of force feedback clipping

Clipping is when your steering wheel attempts to deliver more data than it can output, therefore losing detail in the transfer from the software to the wheel and often giving heavy vibrations and vague feedback. This is why the UI app is vital to have and utilise so that this clipping does not happen and ruin your BeamNG driving experience.

Without being too hypocritical, clipping is not entirely avoidable within BeamNG. Unlike most other simulators, BeamNG is built around impacts and crashes. In significant accidents, do not be surprised if your feedback peaks slightly. What is important is that your feedback does not usually peak when driving and racing.

H-Series Crash.jpg

Make sure to let go of your steering wheel in the case of a crash, especially if you are using a direct drive wheelbase

Testing your feedback off-road is a great way to dial in your force feedback, but make sure you also test it on circuits and roads around BeamNG's many maps. If circuit racing is your main activity, Hirochi Raceway is a great place to start for smooth tarmac and rumble strip kerbs. In contrast, the variety of roads around Jungle Rock Island is fantastic for testing how your wheel reacts to the varying quality of paved roads.

We recommend binding temporary FFB strength and smoothing buttons to adjust these settings. Simply type 'FFB' into the vehicle controls search bar in the settings menu and assign buttons to increase and decrease FFb strength and FFB smoothing, respectively.

Average FFB.jpg

Average force feedback graph curve for an SUV on a medium-quality paved road.

Once these buttons have been assigned, you can drive around and adjust your force feedback as you go, meaning you don't have to keep stopping and adjusting the menus every time you want to try a new combination of force feedback. Once you have the settings that work for your wheelbase, go through to the main force feedback menu and input the strength and smoothing figures you have settled on.

There are so many factors in determining your force feedback settings for BeamNG, but experimentation and trying new things and sliders are the best ways to go. Try not to take it too seriously, and have fun doing it. You get the most out of these sandbox-style games when you are having fun and are relaxed, especially over this festive period.

What settings do you use and adjust to perfect your experience within BeamNG? Let us know in the comments below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

Premium
Great article again Connor....Yes, I have the FFB smoothing and strength buttons assigned on my Button Box, as you say, this is a very quick way to adjust FFB, especially when in Johnson Valley going from a sandy trail to Rock Crawling in the same vehicle...otherwise it's quite jarring, realistic but jarring....lol ;)
 
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Premium
FWIW, with all the numb electro steering in newer average cars, this is basically the same things they do. Some are more advanced like Porsche/McLaren, but cheaper cost saving focused models use this basic amplitude adj by steering mode selection to tune the electro motor-servo behavior.
 
OverTake
Premium
Great article again Connor....Yes, I have the FFB smoothing and strength buttons assigned on my Button Box, as you say, this is a very quick way to adjust FFB, especially when in Johnson Valley going from a sandy trail to Rock Crawling in the same vehicle...otherwise it's quite jarring, realistic but jarring....lol ;)
Thank you!
 
Premium
Thanks for the good Info.

That may be a bad decision.
late 2013 - Tech Demo
late 2024 - actual Build 0.34
Estimated release time keeping this pace: 2045-2048
the Live For Speed/BeamNG model of constant evolution is the way. If only Gran Turismo would follow suit.

Keep enhancing and improving, exactly as happens in real world cars, racing, and sanctioning bodies. Refinement and change is best experienced as it happens, not waiting for it to be "perfect"
 
You mention in the article: “ If circuit racing is your main activity”
Are the main track, like Imola, Silverstone, etc..., available (in mod form I presume) in this game? Or is it just fictional tracks?
 
OverTake
Premium
You mention in the article: “ If circuit racing is your main activity”
Are the main track, like Imola, Silverstone, etc..., available (in mod form I presume) in this game? Or is it just fictional tracks?
There are plenty of circuits available in mod form as you say, just be aware of rips from sims like AC and rFactor.
 
Premium
You mention in the article: “ If circuit racing is your main activity”
Are the main track, like Imola, Silverstone, etc..., available (in mod form I presume) in this game? Or is it just fictional tracks?

There are some of the regular Tracks I've seen... 'Nords' is one I have tried out but sadly it's a rip from AC, done a fairly good job on the conversion (not condoning this practice:()....the conversions are hit and miss and some that I have seen, not tried, look awful so have not continued with this.....they are out there if you look and want to go down that track.
 
There are some of the regular Tracks I've seen... 'Nords' is one I have tried out but sadly it's a rip from AC, done a fairly good job on the conversion (not condoning this practice:()....the conversions are hit and miss and some that I have seen, not tried, look awful so have not continued with this.....they are out there if you look and want to go down that track.
Down that track, funny.
Actually, as going to tracks in racing games is what I mainly do, offline with or without AI and since, as of today, I am still trying to understand the appeal of BeamNG, I was thinking, the other day, why not do that in that game.
I realize I will have to do some downloading and organisation, which as a AC fan, I am use to, so no problem.
Since BeamNG is such an open platform, the result might be interesting (or a total waste of my time),
I am curious if some of the BeamNG user are already doing “traditional” racing, like most racing game do. GT3 at Spa?
 
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Premium
Down that track, funny.
Actually, as going to tracks in racing games is what I mainly do, offline with or without AI and since, as of today, I am still trying to understand the appeal of BeamNG, I was thinking, the other day, why not do that in that game.
I realize I will have to do some downloading and organisation, which as a AC fan, I am use to, so no problem.
Since BeamNG is such an open platform, the result might be interesting (or a total waste of my time),
I am curious if some of the BeamNG user are already doing “traditional” racing, like most racing game do. GT3 at Spa?
No need to try and understand, if it's not your jam, so to speak, that's ok...follow your own path to find what makes you happy in Sim racing.:)

For me personally BeamNg gives that extra something special that I just happen to stumble across some time ago which lead me to scratch that creative itch as well, with screenshot artworks...no other Sim has come close so far.

Sample of one of my latest creations, No AI has been used in the creation of this screenshot artwork, BeamNG / Daz3D and used Photoshop to combine screenshot and 3D figures.

Title - 'The HUNTER TRACKER'

Story behind it - In a world where humans and machines coexist, a relentless Humanoid Hunter Tracker roams the desolate landscapes, searching for deactivated and abandoned cyborgs. But a shadowy entity lurks in the darkness, orchestrating the destruction of these mechanical beings. As the Hunter Tracker uncovers the sinister plot, the stakes rise higher than ever. Will the Hunter Tracker unravel the mystery and save the cyborgs, or will the secret entity's malevolent plan succeed?

0 BeamNG HUNTER TRACKER Rons crop copy.jpg


...could be a Game idea in there somewhere.;)

Take care, my friend.
 
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Actually, as going to tracks in racing games is what I mainly do, offline with or without AI and since, as of today, I am still trying to understand the appeal of BeamNG, I was thinking, the other day, why not do that in that game.
I suggest to start with the racing branch of the beta career mode, to get an idea of what the game has to offer. It has time trials and AI races. You can access it right after the tutorial.

There are also missions that can be accessed by playing the maps in freeroam, newer maps like Italy will have many different missions from racing and rally to bus routes and others.

There are a number of racing tracks (as separate map or located on maps like West Coast USA) in the base game, but there are some good (non KS-ripped) track mods as well.

After that you can check out mods that add different aspects to the game like the 1980s racing pack with both race scenarios and vehicle configs.
 
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