Celebrate The Return Of Power In Automobilista 2: F1 1966 Livery Pack

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Classic Formula One seasons are one of the strong points of Automobilista 2 – and another throwback is now available in the F1 1966 Season livery pack.

The 1967 Formula One season is often found in sim racing, going all the way back to 1998’s Grand Prix Legends. Automobilista 2 has a car class representative of the era, namely Formula Vintage Gen 1 – which, of course, has an outstanding 1967 livery pack available in our download section, courtesy of @AFry and @Immersion Modding Group.

There is good reason for 1967 to be the go-to, as it was the final year of “pure” F1 cars without wings or advertisements on them, but with a lot of power – which was welcomed back the year before, actually. 1966 is often regarded as “the return of power” for introducing 3-liter engines again after having run 1.5-liter motors since 1961.

1966 also marke the final time Jack Brabham would win a Drivers’ Championship, as the Australian beat John Surtees and Jochen Rindt driving for his own team, picking up the Constructors’ Championship along the way, too.

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Battle The 60s Greats​

Plenty of iconic names were on the grid in 1966 as well, like Brabham, Surtees, Jim Clark, Jackie Stewart, Graham Hill or Dan Gurney. Thanks to the efforts of @Kesk and the help of Otávio de Barros, @AFry and Scar, the season is now represented in Automobilista 2 via the F1 1966 Season pack.

Included in it are 20 liveries and drivers including helmets and AI files for the two cars in the class. Coupled with the several period-correct tracks found in AMS2, it makes for a great throwback to a time when drivers could easily identified by their helmet designs – just take a look at Jo Siffert’s red-and-white design based on his native Switzerland’s flag contrasting the British Racing Green of his Cooper Maserati.

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Circuits that match the 1966 calendar include Kyalami 1976, Spa-Francorchamps 1970 (the 1000km layout) and Monza 1971, while the 1971 Nürburgring does not quite match as 1966 was the final year the track was raced in F1 without the Hohenrain-Schikane. Monaco, Brands Hatch and Watkins Glen differ in layout, and quite significantly in The Glen’s case.

Still, there is lots of fun to be had battling the greats of an era that is long gone – and then do it again with the 1967 pack installed, we guess.

What is your favorite era of F1 to run in sim racing? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Certainly one of my absolute favourite seasons.
Personally earlier decades lots of offline simracing participations as 'Ludo' Scarfiotti in the Scuderia Ferrari 246 (Edit: the "Tasman" F1 car - not to be confused with the "Dino" sports car) in rF1 and AC.
All in all, I love the time when there was a big difference in handling between the participating vehicles and especially where in simracing you can jump from one car to the other and really feel the difference.

Other favorite seasons here are therefore the 1982, 1985, 1990 and 1991 season, maybe even more, since I witnessed those seasons with own eyes. Which, sadfully, for me only goes through history books and simracing for the 60ies and most of the 70ies golden eras.
 
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These cars are pretty much the same to drive as any other. Some used to basically drive these to the track and after back. The misinformation and hero worship misinformation nostalgia is silly. Heck they still get on with them. The Cooper Maserati T81 from '66 was tearing it up at ICE for the '24 year.


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These cars are pretty much the same to drive as any other. Some used to basically drive these to the track and after back. The misinformation and hero worship misinformation nostalgia is silly. Heck they still get on with them. The Cooper Maserati T81 from '66 was tearing it up at ICE for the '24 year.


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I think part of the hero worship is not necessarily in the cars, but the fact that the cars were driven in anger in tracks where a mistake would be fatal, way more so than in modern circuits. A demo run around goodwood versus going full pack into T1 at a chicane-less Monza were two very different things.

That said, it's always fun to see stuff like Niki Lauda saying that even a monkey could drive a modern F1 car, only for him to end up spinning only a few metres ahead because modern cars are savage in their own way :inlove:

That's some gorgeous sideways fun in the vid btw!
 
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I think part of the hero worship is not necessarily in the cars, but the fact that the cars were driven in anger in tracks where a mistake would be fatal, way more so than in modern circuits. A demo run around goodwood versus going full pack into T1 at a chicane-less Monza were two very different things.

That said, it's always fun to see stuff like Niki Lauda saying that even a monkey could drive a modern F1 car, only for him to end up spinning only a few metres ahead because modern cars are savage in their own way :inlove:

That's some gorgeous sideways fun in the vid btw!
I should be more clear, the unfounded opinions and beliefs of the most impossible to drive cars ever ever evah!

But it's good that safety equipment has turned fiery deaths into just some broken carbon fiber, and tracks that contain the vehicles safely. If anything the racing now is likely far more savage and intense, because the fatality chance is so remarkably low. FWIW, I've seen someone go on track, in a most unexpected way, literally just going straight, no contact or collision - they apparently had a heart attack and the car just ended up getting caught in hay bales.

The other thing that's super interesting about these events that helps to educate and bring reality to many living in bubbles is that the prototype cars are driven there. Which is the best, since so many love to hate on Vision GT and the absolutely incredible vehicles you can enjoy in VR from the real world manufacturers and designers! Absolutely magical and fantastic and yet another piece many actively refuse to enjoy.

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On with the drive in a super posh comfy safe sim !

But be careful heart attacks can happen even in a safe sim rig.

Nervous Jimmy Fallon GIF by The Tonight Show Starring Jimmy Fallon
 
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I think the difficulty throughout the eras basically just moved to other aspects. In today's F1, ultra-precision is paramount, whereas in earlier decades, it was more about car control and willingness to push that bit further than the guy next to you.

What is another factor that tends to get overlooked sometimes are the tracks, as already stated here. Driving a 1966/67 F1 car at one of today's modern run-off arenas is vastly different than racing them at close to 300kph on what is a country road that is not secured by anything (straw bales don't count), and a single, tiny mistake could mean catastrophe.

That's why I love going though the different generations in AMS2 frequently. They are all different, but exciting in their own way, and they got a good amount of tracks to match. And it's even cooler in VR, no matter if it's a 2001 V10 beast or a slidey 60s bathtub full of fuel :D
 
, I've seen someone go on track, in a most unexpected way, literally just going straight, no contact or collision - they apparently had a heart attack and the car just ended up getting caught in hay bales.



On with the drive in a super posh comfy safe sim !

But be careful heart attacks can happen even in a safe sim rig.
Hay bales 🔥
 
Nice to see those helmets getting around... Would of preferred to be contacted directly, but credit is given so it could be worse...

Absolutely love the previews in this pack... Best previews in the game right now by a long way...

We really could use more car slots and the ability to have the full grid represented... But more people working on vintage stuff is always a bonus for me...
 
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Having some of the vintage tracks would be SO VERY MUCH more valuable to me personally. Racing on a wooden board walk track?! Yes, please! With any car from 190x to 208x. Is that like somewhere between dirt and gravel, or more like between moderately deep snow and rice paper?
 
I think the difficulty throughout the eras basically just moved to other aspects. In today's F1, ultra-precision is paramount, whereas in earlier decades, it was more about car control and willingness to push that bit further than the guy next to you.

What is another factor that tends to get overlooked sometimes are the tracks, as already stated here. Driving a 1966/67 F1 car at one of today's modern run-off arenas is vastly different than racing them at close to 300kph on what is a country road that is not secured by anything (straw bales don't count), and a single, tiny mistake could mean catastrophe.

That's why I love going though the different generations in AMS2 frequently. They are all different, but exciting in their own way, and they got a good amount of tracks to match. And it's even cooler in VR, no matter if it's a 2001 V10 beast or a slidey 60s bathtub full of fuel :D
This!

And that's why I've been very keen of trying to tame the beasts at the old circuits with far more consequences, as e.g. non-forgiving curbs, no runoff areas but either bunkers of sand or fences to say 'hello' to when trying to push the limits just a tad more.

Especially the GTR2 1985 season mod pack in various 1st gen turbo cars and well worked mod pack simulating the sudden breakdown of a car, engine overheating, flat spot or a flat tire, leaving the nursing comfort zone for just a tad too long.

To me it's like feeling much more "alive" behind the sim wheel than going for the 0.05s lower laptime in modern single seaters with acres of runoff areas...

Some of my best offline simracing experiences have been to pick some of the backmarker cars and for a full grand prix distance trying to walk on the thin line of balance between 'nursing' and pushing, succeding in passing the checkered flag and engine breakdown just seconds later with the mission accomplished of just to the line not ending last, whilr being lapped several times by the big gun legends.

This is what well modelled season packs are able to deliver; adrenaline from the "go! go! go!" right onto the finish line.

And then seconds later in cool down mode; feeling the rush and exhaustion all over your body, not just the sweat in your hands.

This is pinnacle simracing to me.
 
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This is how it all started in simracing: The return of "Grandprix Legends" in a much better looking way. I love to see that there are at least a few modders who`re willing to spend quite some efforts on bringing back the good old days of racing. To me this - together with the "turbo years"- is the pinnacle of Formula One.

I think that the old cars really were so different in their driving characteristics that it is possible to bring that to a racing sim whereas the modern type racingcars with all their onboard electronics feel so much the same that it`s rather boring to switch to another car, because apart from it`s different looks it just feels the same all over the place....... remember that we`re all lacking a lot of "sensors" for feeling how the car`s behaving, we`re basically reduced to FF and learning how to interprete visual information from the screen, that`s about it. No G-force, no "popo-meter", no feel of traction loss, no whatsoever.....

And at least to me, there`s a huge difference between racing such a `67 rocket on converted country roads with buildings, trees and cliffs aside to modern, "antiseptical" racetracks with kilometres of sliding areas and safety items everywhere. Nobody wants to see fatal crashes in motorsports, not back then, not today, but the risks those old drivers took is just that little bit more that turns them into heros, not just young millionaires like today.

Anyway: Switch over to YT, search for a classic car race at Donnington, watch true "old school racing" and after that watch a replay of a current Formula One race on one of those boring, artificial desert tracks the sheiks have supplied us with- get the idea?
 
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