Everything New In The Christmas Day Assetto Corsa EVO Content Reveal


The sim racing news does not let up, not even at the peak of the holiday season. Kunos decided to give us all a festive surprise in the form of new info for Assetto Corsa EVO.

Images: Kunos Simulazioni

16 January is the eagerly awaited release date for early access to Assetto Corsa EVO, which is set to be fully released in the Fall period of next year.

Kunos decided to give us sim racers a present on the most festive day of the year, which is another glimpse into what we can expect from AC EVO. We saw some new cars, and we now know which tracks will be available in the Early Access build.


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The Ford RS Cosworth.

The five tracks that have been confirmed for the early access build are as follows: Suzuka, Mount Panorama, Imola, Brands Hatch and Laguna Seca. Interestingly, no Nürburgring or the Nordschleife, which might disappoint some, and neither will the eagerly anticipated free roam map of the Eifel region surrounding the circuit will be available either.

Marco Massarutto - Kunos co-founder and executive manager - stated in the preview video that between the early access and full release, they will intermittently add sections of the open world map. As for what type of driving will be available from the release of the early access build, there are practice and quick race modes, as well as the driving academy that is designed to help players learn tracks.

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Driving Academy is an all-new game mode for AC EVO

As for cars, there have been a few we spotted that have not been in the previous previews. Just listing off the ones that are new within the gameplay segments, we saw the Alfa Romeo 75 Turbo Evoluzione, Ford Escort RS Cosworth, BMW M2 CS Racing and Mercedes AMG GT 63. There was also a Honda NSX featured prominently in the Kunos office on a sim rig monitor.

We do know from an image of an overview featuring all the brands that will have cars in the game that Honda is one of three marques that we did not have any previous confirmation of. Cadillac and Maserati are the other two, although interestingly, despite the 765 LT featuring prominently in a previous preview, McLaren is not listed. Whether we can read deeper into that or not, we cannot say.

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All of the brands are set to be in AC EVO from launch, so maybe McLaren will arrive in a later update?

What are you most excited about from this AC EVO reveal? Let us know in our AC EVO forum or in the comments below!
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RedLMR56
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Comments

That is bullshit, just look at iracing and the damage... and they are licensed cars .... if that limitation exists how come they have consistentish damage models across many brands ? Unless we are talking about the road versions alone ... and how is that even evaluated, whats the difference for Ferrari if the car looks all dented and scracthed and whatnot thru tricks or if theres a proper model damage ? even AC shows the cars all banged up , limitations seem to be on the engine side on the quality of said damage.....

Thats sounds alot more of not wanting to put much effort into a proper damage model since that consumes alot of cpu on colisions and its not easy to do a proper damage model ....
 
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They make this licencing claim all the time yet sims like AMS2 manage it and have most of the same brands featured. It's just a BS for off excuse from developers
Yes, well, but that creates an inconsistency that he was talking about, in the times of Project CARS 2, including Ferrari and Lamborghini meant that the cars of these brands only had scratches and small cracks while in other brands you saw parts of the cars flying in the air (Kunos wants the visual damage to be equally consistent across all vehicles of EVO)

Nowadays, this whole issue has gotten worse and in addition to visual damage restrictions, brands have begun to introduce other limitations, such as in relation to the customization of certain visual pieces (like wheels or just any visual thirds party part) or even in order to make their cars compatible with just the Livery Editor.
 
Yes, well, but that creates an inconsistency that he was talking about, in the times of Project CARS 2, including Ferrari and Lamborghini meant that the cars of these brands only had scratches and small cracks while in other brands you saw parts of the cars flying in the air (Kunos wants the visual damage to be equally consistent across all vehicles of EVO)

Nowadays, this whole issue has gotten worse and in addition to visual damage restrictions, brands have begun to introduce other limitations, such as in relation to the customization of certain visual pieces (like wheels or just any visual thirds party part) or even in order to make their cars compatible with just the Livery Editor.
I've still got project cars 2 because my son likes to play it and the lamborghinis and ferraris in the game have equally as much damage as the rest of the cars in the game so not sure where you get that info from.
 
I've still got project cars 2 because my son likes to play it and the lamborghinis and ferraris in the game have equally as much damage as the rest of the cars in the game so not sure where you get that info from.
I don't remember that the Ferrari cars in PCARS2 lost parts such as bumpers or spoilers as happened with the PCARS1 cars, only that these were left hanging in the car and little else, perhaps my memory has failed me.
 
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