Assetto Corsa EVO New Car Configurator In The Pipeline

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Porsche 911 50th anniversary interior created with Porsche's car configurator
After this year's sim Racing Expo, the excitement around Assetto Corsa EVO has continued to grow. Following their first public test, there has been another new feature hinted at by a very excited Davide Brivio. A dealership-inspired car configurator for Assetto Corsa EVO.

If you are a raging petrolhead, you will most likely have spent many hours on car manufacturers' websites designing and specifying your dream car. Porsche has a fantastic car configurator, rendering exactly what your hypothetical car will look like in a variety of backgrounds.

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Porsche's car builder built into their website to make sure every inch of your new car is exactly how you want it to be.

Having this feature in Assetto Corsa EVO is a massive step forward. We already know that there will be a great deal of cars and manufacturers preset in the title, but each car will have all of its factory options available to configure from body colours to wheels and sunroofs.

"For each car, there will be all configurations and engines that you would find in any dealership. If your favourite car is sold in either petrol or diesel, to give you an example, or has a version that mounts 17-inch wheels with a sunroof, then it will be the same in our game." - Davide Brivio talking to Multiplayer.it

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Porsche 911 Turbo wheel. Image: Kunos Simulazioni

What this means is that the variety of vehicles will almost certainly quadruple without adding any new cars. A Jaguar F type, for example, can come with a 2.0 Inline four engine, but there is a manufacturer option for it to come with a 6.0 supercharged V8. Having both of these options within the game, and everything in between, could revolutionise how players progress through Assetto Corsa EVO.

Differing engine types are also mentioned by an over-excited Davide. This means that diesel cars will be in Assetto Corsa EVO. With tuning already confirmed, could rolling coal and smokey PD Volkswagon group engines be making an appearance in Kunos' newest title?

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Alfa Romeo Guilia GTAm. Image: Kunos Simulazioni

So with so many potential configurations available for all of the cars in Assetto Corsa EVO, what will be your go-to car to spec out to your desire? Would you prefer to look at a simple plastic dashboard whilst you are driving, or a dash flocked in Alcantara?

Let us know what you are most looking forward to in this latest update for Assetto Corsa EVO in the comments down below!
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Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

I think after Forza Motorsports and it's perceived failure that Turn 10 will go back to simplified and pleasing the masses for their next project... They made a massive jump in tyre physics, only to not care about the little things like onboard brake bias and ARBs...



Customization and engineering a better car within a rule set for racing are 2 different things IMHO...

However if ACE's marketing had been focused on "you could drive to the track after being at the research facility making decisions on what to be developed next for the racing car you will drive at the track. And if they fail scrutineering you've wasted your time" I'd have a very different perspective over what ACE could be... The handling of the cars in the videos and the words used to describe them didn't help me at all however, so that part of the marketing would have to be different as well...

My perception could be completely wrong, but the hype just feels flat to me atm because it's not aimed at people like me, it's aimed at those who are still playing Forza Horizon 4 and 5 on the weekly... Whilst they're fun to a degree, they're equally as fun on a control pad as they are in a motion rig because it's ridiculous fun... Not the fun of simulating racing which comes with a frustration level that makes good results so much more rewarding...
thats an interesting way to look at it. you can change your suit and car livery in acc. does that make it not a sim? no not really. i dont see how adding cosmetics and tuning components makes it less of a sim and more targeted to the arcade crowd. i have 2k+ hrs in ac1 doing "proper sim stuff" imo i think its pretty cool what they plan to do. i dont have a line in the sand about what can and cant be in a sim. if its has similar ffb to ac1, a couple of street cars, and a few race cars they can add whatever they want tbh
 
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