5 New Assetto Corsa EVO Details From Our Live Stream

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Images: Kunos Simulazioni
Our live stream with Kunos Simulazioni's Marco Massarutto packed a lot of new info on Assetto Corsa EVO. For anyone not keen on re-watching the entire stream, here are five new AC EVO details Marco told us.

2024 is winding down, but the excitement for Assetto Corsa EVO certainly is not: A month before the first Early Access release on January 16, 2025, our own @Michel Wolk had the chance to sit down with Kunos Simulazioni's Co-Founder and Managing Director Marco Massarutto to have an in-depth chat about the upcoming title.

The two talked about a plethora of new information on AC EVO, in part related to the open world announcement, but not exclusively. There were plenty of interesting details, not at least thanks to the input of our community who had gathered a long list of great questions for Marco ahead of the stream and also chipped in with more while we were live - a big thank you to everyone who contributed!

However, as exciting as it may have been, we also understand how not everyone will be keen to re-watch the entirety of the stream, as it clocked in at about 90 minutes - so here are five important new details about Assetto Corsa EVO.

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Full Open World Map Drivable - That Means Offroading As Well​

At 40x40km2, the Assetto Corsa EVO open world map centered around the Nürburgring-Nordschleife is going to be an enormous free-roaming playground once it arrives in full. The first part of it is set to be added to the Early Access program in Summer of 2025, from where it will be expanded. And all of it will be drivable - which means offroading is also going to be possible in AC EVO.

Many had been wondering whether or not offroad game modes would be a part of Assetto Corsa EVO, and it looks like players will be able to go off the beaten (or paved) path without issue. "We want to make a game that is as flexible and variable as possible", said Massarutto. "You will not be respawned on the road if you go off the road. The entire area is drivable. If you want to go offroad, you can do that anywhere. Offroad parks that can be found in the area "will be part of the experience. Not on day one, but as we progress."

Similarly, drifting will be possible in the sim as well, and it will even have bespoke gameplay mechanics implemented eventually. Massarutto confirmed: "We will have specific gameplay for drifting, with drift cars and tracks. You will just have to be a bit patient, but you will not be disappointed."

Point-to-point racing will also be possible with "hundreds of possible stages in the open world", according to Massarutto.

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Weather Also Applies To Open World​

As Assetto Corsa EVO will feature a dynamic day-night cycle and weather system, players will be able to experience the Eifel region in a multitude of weather conditions. We are curious to see if the weather actually changes as quickly and upredictably as it does in reality in the region, too!

Anyway, all weather conditions you can experience in a racing session on a track will be part of the open world as well. Snow, however, will not be in either. Also, in the open world, dynamically-forming puddles and dry lines will not make an appearance, most likely because that would require frankly insane hardware resources to pull off on a map this big.

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You don't have to pay the famous Pistenklause a visit if you don't want to - the open world in AC EVO is completely optional.

The Open World Will Be Optional​

Addressing a concern many in the sim racing community had since the announcement of the open world in AC EVO, Massarutto had an answer that hopefully calmed them down:

"If you wan to, you can completely forget the open world in EVO. It's an additional value, it is not needed. Some of the most downloaded mods are free roam maps. We know they are quite popular in the community, but we also know that there are thousands of sim racers who are not interested, so they ignore this map. They will have their perfect Assetto Corsa experience on track - and that's exactly what is going to happen in EVO."

So, the answer to "will I be able to just load up a track with a car and hot lap?" is yes. The "proper" racing side of things will be just as much a part of AC EVO as the open world will be.

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Circuit-based racing will be present - EVO is not going to be all about road cars and free-roaming.

At Least 15 Tracks On Full Release​

That said, the first Early Access release will feature five tracks and at least 20 cars, with the number of content pieces progressively increasing. For the release of version 1.0, expected in Fall of 2025, "no less than 15 officially licensed circuits" will be on board, with more to follow in the months after that.

As AC EVO is not following a real-life series like Assetto Corsa Competizione does, this will likely mean multiple layouts for tracks that support it as well, just like in the original Assetto Corsa.

Of those already confirmed to be in the first Early Access release, Brands Hatch has two distinct layouts, while Fuji has the option to run a slightly different final sector. Imola and Bathurst are single-layout tracks, but should the Nürburgring indeed be the fifth track to be present in the first Early Access release, the GP circuit would offer numerous different configurations - and then, there is the Nordschleife that could be thrown into the mix as well, of course.

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Multiplayer Returns With Ranking System & Anti-cheat, But Not Immediately​

Multiplayer racing is essential in sim racing in this day and age, and AC EVO will not skip it, of course. If you have been taking a week off to play the sim online with your friends starting January 16, though, you will probably be disappointed to hear that multiplayer modes will not feature in the first Early Access release.

Instead, they will be added later, "in the second or third Early Access release", as Massarutto explained.

Eventually, though, multiplayer will feature driver rating system that improves upon the one found in ACC, and Kunos are actively working on anti-cheat solutions to keep the playing field level.

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AI Drivers Will Be Improved​

Meanwhile, those who prefer racing offline should be in for an engaging time with the game as well. While the Assetto Corsa series is not known for its great AI, the singleplayer opponents in EVO will have more to offer than in Kunos' previous efforts.

The studio has created a system that means the AI opponents learn with every lap they turn, and they will have different personalities as well. Names you recognize as clean or overly aggressive racers will have the same traits should you meet them again in races later on.

While this is not necessarily new (from what has been revealed, there might be much more under the hood), this should add a nice bit of depth to singleplayer sessions. AI drivers will also make unscripted mistakes, so no two races will be the same.

What was your favorite bit of info from our live stream with Marco Massarutto? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Premium
AC doesn't have top of the line physics or AI...

Maybe try an example that does... Oh wait, that's why most people come here to complain rather than play a sim racing title with top of the line physics with AI that runs on that same physics and is fun to race against...

That's the point...
You speak from personal experience, since you come here to complain and say only negative things about this game "rather than playing a racing simulation title with high-level physics and AI that is based on the same physics and is fun to play..."
 
You speak from personal experience, since you come here to complain and say only negative things about this game "rather than playing a racing simulation title with high-level physics and AI that is based on the same physics and is fun to play..."

Why yes I have to wait for the league races to line up because the AI in todays sim racing games is not worth the time...

The F1 series has good AI, but the physics are not sophisticated... Codies at least got that half right as it's the only AI that can't be gamed out of a move and be on believably the same physics... But the lack of great physics and the bugs in the last 2 have me looking at online options these days...

There's just a large gap between the average home potato level PC that can handle AC or iRacing and what is actually needed for sim racing to have physics closer to 90% of real life and AI that is believable... Instead of 50-60%...
 
Dear Overtake Team,

I have recognised that an open world area of 40 x 40 km² should include also Kerpen. Any clue if the racing cart track in Kerpen will be included? ;-)

I live in the north of eifel and I am also super curious if I will be able drive in Nideggen Brück serpentines.

Best regs
Sebastian
 
AC doesn't have top of the line physics or AI...

Maybe try an example that does... Oh wait, that's why most people come here to complain rather than play a sim racing title with top of the line physics with AI that runs on that same physics and is fun to race against...

That's the point...
You say it... your opinion not shared by even GT3 drivers for example, ask James baldwin what he thinks about is own car and who does it better ....
 
You say it... your opinion not shared by even GT3 drivers for example, ask James baldwin what he thinks about is own car and who does it better ....

Yes because a Infomercial host that is paid to say nice things about certain products is always correct, even on youtube... :roflmao:

I don't need GT3 level drivers telling me anything... I'd rather take notes from a karting level driver as they have to deal with real driving mechanics without driving aids helping them look better than they truly are... And they are focused professionals on racing...
 
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Premium
When those with actual hands on real world experience repeatedly explain things aren't right in any title, it probably is exactly the case.

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You say it... your opinion not shared by even GT3 drivers for example, ask James baldwin what he thinks about is own car and who does it better ....

That's the thing about opinions, they like butt cheeks, everyone has them.

So a racing driver tells you something it must be factual, they could not possibly have any other motivations.

No wonder ISI does not sell.
 
Yes because a Infomercial host that is paid to say nice things about certain products is always correct, even on youtube... :roflmao:

I don't need GT3 level drivers telling me anything... I'd rather take notes from a karting level driver as they have to deal with real driving mechanics without driving aids helping them look better than they truly are... And they are focused professionals on racing...
Yes ofc as long as they agree with you they arent a infomercial... i only pointed to him as an example because it seems an honest guy and has recently driven a car thats is actually comparable across simulators... but ofc :) the ISI gang if one says is own opinion they ask, have you ever driven the car yourself ? ... if we show someone that seems to be a player like us and actually does it and in due honesty seems legit honest... but deosnt agree with you, hes being payed lol !
 
That's the thing about opinions, they like butt cheeks, everyone has them.

So a racing driver tells you something it must be factual, they could not possibly have any other motivations.

No wonder ISI does not sell.
Yeah but some butt cheeks show up everywhere with the same **** talk every single dam time ....
 
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