Assetto Corsa EVO New Car Configurator In The Pipeline

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Porsche 911 50th anniversary interior created with Porsche's car configurator
After this year's sim Racing Expo, the excitement around Assetto Corsa EVO has continued to grow. Following their first public test, there has been another new feature hinted at by a very excited Davide Brivio. A dealership-inspired car configurator for Assetto Corsa EVO.

If you are a raging petrolhead, you will most likely have spent many hours on car manufacturers' websites designing and specifying your dream car. Porsche has a fantastic car configurator, rendering exactly what your hypothetical car will look like in a variety of backgrounds.

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Porsche's car builder built into their website to make sure every inch of your new car is exactly how you want it to be.

Having this feature in Assetto Corsa EVO is a massive step forward. We already know that there will be a great deal of cars and manufacturers preset in the title, but each car will have all of its factory options available to configure from body colours to wheels and sunroofs.

"For each car, there will be all configurations and engines that you would find in any dealership. If your favourite car is sold in either petrol or diesel, to give you an example, or has a version that mounts 17-inch wheels with a sunroof, then it will be the same in our game." - Davide Brivio talking to Multiplayer.it

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Porsche 911 Turbo wheel. Image: Kunos Simulazioni

What this means is that the variety of vehicles will almost certainly quadruple without adding any new cars. A Jaguar F type, for example, can come with a 2.0 Inline four engine, but there is a manufacturer option for it to come with a 6.0 supercharged V8. Having both of these options within the game, and everything in between, could revolutionise how players progress through Assetto Corsa EVO.

Differing engine types are also mentioned by an over-excited Davide. This means that diesel cars will be in Assetto Corsa EVO. With tuning already confirmed, could rolling coal and smokey PD Volkswagon group engines be making an appearance in Kunos' newest title?

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Alfa Romeo Guilia GTAm. Image: Kunos Simulazioni

So with so many potential configurations available for all of the cars in Assetto Corsa EVO, what will be your go-to car to spec out to your desire? Would you prefer to look at a simple plastic dashboard whilst you are driving, or a dash flocked in Alcantara?

Let us know what you are most looking forward to in this latest update for Assetto Corsa EVO in the comments down below!
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Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

Well it's a different genre than what they are interested in...

That's the car collection and modifying genre... Not sim racing...

It's like being a heavy metal fan and being stuck at a pop concert...


The most positive thing I personally can say about this is... At least Kunos is currently employing 3D modellers to do this...
Strongly disagree with your opinion. Car modification and sim racing dont have to be different genres.
 
I don't understand you people.

You all do realize that people modify cars IRL, right? If anything, far more car people--the intended audience of simulators--are into car modification than motorsports. Most of the car enthusiasts I know don't care about motorsports at all, yet basically all sims exclusively cater to motorsports and that alone. They all play games like Need for Speed, Forza, Gran Turismo, BeamNG etc. because there's nothing in the sim world that interests them, even though I KNOW they would love to play a more realistic racing game if they could.

We can have ONE sim that focuses on other parts of car culture than just race cars. I know I would like it.
 
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I don't know man, i might be a bit oldschool but i miss the times when games simply came out and you could discover everything while playing or from the reviews that dropped (back then in magazines). Not really a fan of hypetrains and information dripfeeding. Sure i consume it, but i would also not mind if we would not really get anything up until a couple days before release.

Yeah, I get your point entirely. I wonder what we'd feel about those magazines (and their views) today! I'd prefer to read information from the dev and pull it apart myself, compared to some channels reporting news and putting a very safe rose-colored spin on something. Not too long to wait either way.
 
Strongly disagree with your opinion. Car modification and sim racing dont have to be different genres.

Do not have to be, just like some people enjoy listening to the radio and death metal...

But there are a LOT of people who can't stand one or the other... As the "racing cars aren't meant to be hard to drive on the limit" crowd in sim racing show...
 
Do not have to be, just like some people enjoy listening to the radio and death metal...

But there are a LOT of people who can't stand one or the other... As the "racing cars aren't meant to be hard to drive on the limit" crowd in sim racing show...
Which is exactly why i am so happy that AC Evo is trying to cross the gap. I'm tired of having to pick between forza horizon and simracing if i want both realistic physics AND car customization.
 
Please don't ruin Assetto Corsa Evo.
The reason of your success was based on simplicity and the modding community.
Follow the same premise.
 
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It's not all cosmetic. The different engines affect the physics

Also, many say "No VR no buy" so wouldn't it make sense to appreciate well-made car interiors and details? If they are real manufacturer options, it's kinda realistic to bring them

Not that my old 8700k + 1080ti will be able to run this in VR or triples. Which are the only 2 options I'm willing to simrace with
 
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Awesome! Reading the news from Kunos now as equally awesome as news from Beamng devs and that is max awesome:] I like customization of cars in TDU so much, but it lacked in physics and I did not bother with forza for the same reason and now AC physics with this type of content and gameplay is what a wished for.
 
Which is exactly why i am so happy that AC Evo is trying to cross the gap.

That gap is a bit large and you have to understand that it's too big for a lot of people...

I'm tired of having to pick between forza horizon and simracing if i want both realistic physics AND car customization.

There's an awful lot of boxes to tick for Kunos to make that possible... Boxes they have failed to tick successfully in the past...

It's more likely to be a continuation of that choice than 1 game for all experiences for a lot of sim racers, especially early on until modders can change the values Kunos has in there aimed at the casuals...

The end game could be 10 years away given the way Kunos is talking and the amount of bridges they have to cross to reach those goals... Could be a fun journey, but the marketing has been for a title I have little interest in...
 
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I'll be thrilled if ACE goes down the route it seems to go. There are lots of "just jump in and race" games out there already and more are on the way.
ACE seems to do something original and stand out in a niched market and if it does what it goals are, I'll be in 100%.
 
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That gap is a bit large and you have to understand that it's too big for a lot of people...



There's an awful lot of boxes to tick for Kunos to make that possible... Boxes they have failed to tick successfully in the past...

It's more likely to be a continuation of that choice than 1 game for all experiences for a lot of sim racers, especially early on until modders can change the values Kunos has in there aimed at the casuals...

The end game could be 10 years away given the way Kunos is talking and the amount of bridges they have to cross to reach those goals... Could be a fun journey, but the marketing has been for a title I have little interest in...
Im willing to accept that a game that can have realistic physics and FFB + proper customization (BeamNG gets quite close, not going to lie) might be impossibly too big of an ask, but im hopeful to see what Kunos will deliver.
 
Im willing to accept that a game that can have realistic physics and FFB + proper customization (BeamNG gets quite close, not going to lie) might be impossibly too big of an ask, but im hopeful to see what Kunos will deliver.

I think BeamNG has a better shot at making the gaming and racing elements right than Kunos does getting that balance right... BeamNG is obviously a long term plan with a strong focus on physics...

Whilst Kunos is currently saying ACE is a long term plan, both of their previous efforts haven't been praised wholeheartedly outside of the Kunos fan circles in terms of physics or gameplay elements... And this project is triple the size in scope because of the open world elements alone... So whilst it has been in development for 5 years, they've got a long runway ahead of them...

I could be wrong, and it could be a fun journey with physics that wow me or start out with too much road car and open world focus and later become a Forza Horizon with better custimisation because of mods... Because that crowd will make Kunos a lot of bank... But it's ultimately not what I look for in sim racing... Casual car collection and modifying cars with pre-defined parts isn't my preferred thing to do in the rig...
 
I think BeamNG has a better shot at making the gaming and racing elements right than Kunos does getting that balance right... BeamNG is obviously a long term plan with a strong focus on physics...

Whilst Kunos is currently saying ACE is a long term plan, both of their previous efforts haven't been praised wholeheartedly outside of the Kunos fan circles in terms of physics or gameplay elements... And this project is triple the size in scope because of the open world elements alone... So whilst it has been in development for 5 years, they've got a long runway ahead of them...

I could be wrong, and it could be a fun journey with physics that wow me or start out with too much road car and open world focus and later become a Forza Horizon with better custimisation because of mods... Because that crowd will make Kunos a lot of bank... But it's ultimately not what I look for in sim racing... Casual car collection and modifying cars with pre-defined parts isn't my preferred thing to do in the rig...
The only thing we can do is wait and see.

Or, someone could convince the next forza horizon devs that since they already have a pretty detailed physics engine and very indepth customization that realistic physics would be cool, or the gran turismo devs that open world free-roaming would be cool too, and it would have the same results.

I myself also believe that some degree of customization would benefit dedicated track simracing too, since since inception, research and development and modification for the sake of improvement within (or outside) of the rules have been a staple of sanctioned racing since it exists, but that's more of a tangent than anything else.
 
The only thing we can do is wait and see.

Or, someone could convince the next forza horizon devs that since they already have a pretty detailed physics engine and very indepth customization that realistic physics would be cool, or the gran turismo devs that open world free-roaming would be cool too, and it would have the same results.

I think after Forza Motorsports and it's perceived failure that Turn 10 will go back to simplified and pleasing the masses for their next project... They made a massive jump in tyre physics, only to not care about the little things like onboard brake bias and ARBs...

I myself also believe that some degree of customization would benefit dedicated track simracing too, since since inception, research and development and modification for the sake of improvement within (or outside) of the rules have been a staple of sanctioned racing since it exists, but that's more of a tangent than anything else.

Customization and engineering a better car within a rule set for racing are 2 different things IMHO...

However if ACE's marketing had been focused on "you could drive to the track after being at the research facility making decisions on what to be developed next for the racing car you will drive at the track. And if they fail scrutineering you've wasted your time" I'd have a very different perspective over what ACE could be... The handling of the cars in the videos and the words used to describe them didn't help me at all however, so that part of the marketing would have to be different as well...

My perception could be completely wrong, but the hype just feels flat to me atm because it's not aimed at people like me, it's aimed at those who are still playing Forza Horizon 4 and 5 on the weekly... Whilst they're fun to a degree, they're equally as fun on a control pad as they are in a motion rig because it's ridiculous fun... Not the fun of simulating racing which comes with a frustration level that makes good results so much more rewarding...
 
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I can't believe Kunos is actually cooking what could possibly be the best simulator, the one I've always dreamed of, and people are complaining about extra features.
Yes, I want the physics to be as realistic as we can get, but also yes. I wanna make the car I drive feel like *my* car.
 
Premium
I can't believe Kunos is actually cooking what could possibly be the best simulator, the one I've always dreamed of, and people are complaining about extra features.
Yes, I want the physics to be as realistic as we can get, but also yes. I wanna make the car I drive feel like *my* car.
You should believe it, because people are different and want different things, you can never please everyone!
 
I think far too many people want simulators to drive like their daily driver...

A lot of racers don't want to learn how to drive a different car, just something that does different lap times...
 
Sim racers are so full of sh!t. Always asking for more cars, more games, more tracks, better tire models.

Here is a simple fact. Let's take Assetto Corsa as an example. Without mods, you get 178 cars and 33 tracks. If you did just 1 hour races using every car and every track combination, you would race for 5,874 hours or 244.75 days. This doesn't factor in doing 1 hour races in different scenarios like rain, night and mixed grids.

Most sim people have more than one game that they own. Do the math. Stop bitching about what features are coming in a new game when you haven't even used every feature in the games you already have.
 
I know I'll get hate for this, but as someone who doesn't care about road cars and only drives race cars (the main reason why I quit playing GT7), this feature is pretty much useless to me. Don't get me wrong it's still cool AF, but overall, not something I care about. Modding however I do. I know they confirmed modding "Post early access", but how long will that be? 6 months? A year? 5 years? But think of how much modding could ADD to something like this. I'm hoping this is something low on the priority list over just getting the game out and out of dreaded "early access" ASAP.
 
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