5 New Assetto Corsa EVO Details From Our Live Stream

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Images: Kunos Simulazioni
Our live stream with Kunos Simulazioni's Marco Massarutto packed a lot of new info on Assetto Corsa EVO. For anyone not keen on re-watching the entire stream, here are five new AC EVO details Marco told us.

2024 is winding down, but the excitement for Assetto Corsa EVO certainly is not: A month before the first Early Access release on January 16, 2025, our own @Michel Wolk had the chance to sit down with Kunos Simulazioni's Co-Founder and Managing Director Marco Massarutto to have an in-depth chat about the upcoming title.

The two talked about a plethora of new information on AC EVO, in part related to the open world announcement, but not exclusively. There were plenty of interesting details, not at least thanks to the input of our community who had gathered a long list of great questions for Marco ahead of the stream and also chipped in with more while we were live - a big thank you to everyone who contributed!

However, as exciting as it may have been, we also understand how not everyone will be keen to re-watch the entirety of the stream, as it clocked in at about 90 minutes - so here are five important new details about Assetto Corsa EVO.

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Full Open World Map Drivable - That Means Offroading As Well​

At 40x40km2, the Assetto Corsa EVO open world map centered around the Nürburgring-Nordschleife is going to be an enormous free-roaming playground once it arrives in full. The first part of it is set to be added to the Early Access program in Summer of 2025, from where it will be expanded. And all of it will be drivable - which means offroading is also going to be possible in AC EVO.

Many had been wondering whether or not offroad game modes would be a part of Assetto Corsa EVO, and it looks like players will be able to go off the beaten (or paved) path without issue. "We want to make a game that is as flexible and variable as possible", said Massarutto. "You will not be respawned on the road if you go off the road. The entire area is drivable. If you want to go offroad, you can do that anywhere. Offroad parks that can be found in the area "will be part of the experience. Not on day one, but as we progress."

Similarly, drifting will be possible in the sim as well, and it will even have bespoke gameplay mechanics implemented eventually. Massarutto confirmed: "We will have specific gameplay for drifting, with drift cars and tracks. You will just have to be a bit patient, but you will not be disappointed."

Point-to-point racing will also be possible with "hundreds of possible stages in the open world", according to Massarutto.

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Weather Also Applies To Open World​

As Assetto Corsa EVO will feature a dynamic day-night cycle and weather system, players will be able to experience the Eifel region in a multitude of weather conditions. We are curious to see if the weather actually changes as quickly and upredictably as it does in reality in the region, too!

Anyway, all weather conditions you can experience in a racing session on a track will be part of the open world as well. Snow, however, will not be in either. Also, in the open world, dynamically-forming puddles and dry lines will not make an appearance, most likely because that would require frankly insane hardware resources to pull off on a map this big.

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You don't have to pay the famous Pistenklause a visit if you don't want to - the open world in AC EVO is completely optional.

The Open World Will Be Optional​

Addressing a concern many in the sim racing community had since the announcement of the open world in AC EVO, Massarutto had an answer that hopefully calmed them down:

"If you wan to, you can completely forget the open world in EVO. It's an additional value, it is not needed. Some of the most downloaded mods are free roam maps. We know they are quite popular in the community, but we also know that there are thousands of sim racers who are not interested, so they ignore this map. They will have their perfect Assetto Corsa experience on track - and that's exactly what is going to happen in EVO."

So, the answer to "will I be able to just load up a track with a car and hot lap?" is yes. The "proper" racing side of things will be just as much a part of AC EVO as the open world will be.

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Circuit-based racing will be present - EVO is not going to be all about road cars and free-roaming.

At Least 15 Tracks On Full Release​

That said, the first Early Access release will feature five tracks and at least 20 cars, with the number of content pieces progressively increasing. For the release of version 1.0, expected in Fall of 2025, "no less than 15 officially licensed circuits" will be on board, with more to follow in the months after that.

As AC EVO is not following a real-life series like Assetto Corsa Competizione does, this will likely mean multiple layouts for tracks that support it as well, just like in the original Assetto Corsa.

Of those already confirmed to be in the first Early Access release, Brands Hatch has two distinct layouts, while Fuji has the option to run a slightly different final sector. Imola and Bathurst are single-layout tracks, but should the Nürburgring indeed be the fifth track to be present in the first Early Access release, the GP circuit would offer numerous different configurations - and then, there is the Nordschleife that could be thrown into the mix as well, of course.

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Multiplayer Returns With Ranking System & Anti-cheat, But Not Immediately​

Multiplayer racing is essential in sim racing in this day and age, and AC EVO will not skip it, of course. If you have been taking a week off to play the sim online with your friends starting January 16, though, you will probably be disappointed to hear that multiplayer modes will not feature in the first Early Access release.

Instead, they will be added later, "in the second or third Early Access release", as Massarutto explained.

Eventually, though, multiplayer will feature driver rating system that improves upon the one found in ACC, and Kunos are actively working on anti-cheat solutions to keep the playing field level.

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AI Drivers Will Be Improved​

Meanwhile, those who prefer racing offline should be in for an engaging time with the game as well. While the Assetto Corsa series is not known for its great AI, the singleplayer opponents in EVO will have more to offer than in Kunos' previous efforts.

The studio has created a system that means the AI opponents learn with every lap they turn, and they will have different personalities as well. Names you recognize as clean or overly aggressive racers will have the same traits should you meet them again in races later on.

While this is not necessarily new (from what has been revealed, there might be much more under the hood), this should add a nice bit of depth to singleplayer sessions. AI drivers will also make unscripted mistakes, so no two races will be the same.

What was your favorite bit of info from our live stream with Marco Massarutto? Let us know in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

A question for the moderators/developers:

Will AC EVO give us the ability to drive/meet with other people in free roam?
Is free roam going to be both single player and multiplayer oriented?
No virtual high-five with other drivers through the windows, no buy. Kunos you better model electric windows for lowering them for this (or a handle that I can operate with my Quest's hand controller) otherwise I'm organizing a review bombing when this releases!!!
 
@ staff: This is freaking me out

You deleted an entire AC EVO article plus thread earlier this afternoon while I was about to answer a user's reply to my response to the deleted article, suddenly I was interrupted for several hours, now I'm back and the whole section is pure gone.

Therefore, with the same "wisdom" I continue my answer to the user here:

In general I've had full faith in Kunos, right since early beta of AC.
As well as I've watched most of the main reviews.

To me, however, it's still another world to have been behind the wheel of the sim myself.

Playing with all car parameters, tryout the hopefully radically different response in widely different racing cars, possibly/hopefully also later vintage and antique vehicles, the actual car handling, so to speak.

Despite all the demo review vids and sentences about core sim engine and "the feel", to me it's something completely different having tested it myself and not least the possibilities for response in fine-tuning.

In addition, everything comes with game play, content, presentation of physics, etc., where reviews have been enough for me.

As a starting point I still trust Kunos.
Even if they've now turned their focus elsewhere, I don't expect their DNA to have completely disappeared in a cloud of tire smoke :)
 
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@ staff: This is freaking me out

You deleted an entire AC EVO article plus thread earlier this afternoon while I was about to answer a user's reply to my response to the deleted article, suddenly I was interrupted for several hours, now I'm back and the whole section is pure gone.
There definitely should've been some explanation about the "mistake" instead of simple removal of the whole article and hiding the head in the sand like nothing happened.

@Yannik Haustein
 
On the topic of GTWC in EVO, you should take a look at this.
At about 02:41:00.

He should be Valerio Piersanti and according to LinkedIn he is Marketing, Communication and Partnerships Executive at Kunos.
So there must be something to it.
 
Just because the average casual racer is that bad doesn't mean that league racing where the hardcore types go are that bad...

The average AI in todays games would be on probation after their first race and banned after they return for their 2nd race...

Pick up and play racing with safety ratings is garbage racing and it really did make the AI in LMU look like a fine alternative to RaceControl... But the AI has got nothing on a good league in 2024... And will struggle to get close for at least another decade yet... As the physics gap between reality and the simulations gets closer...
I race a hardcore league for years now. I know what i am talking about.
 
There definitely should've been some explanation
There will probably be an explanation, once they fully understand what the situation is.
Obviously they have been spooked that what was reported might not be accurate.
 
People still insist in loosing time with AI's... if by AI's we mean the traffic on the open world map sure... if opponents to race against meh....
AI even the bad one is still better and more consistent than the average player you meet in online sessions.
 
The average AI in todays games would be on probation after their first race and banned after they return for their 2nd race...
Just like 95% of people racing online in various simulators. My overall experience with AI is still better than online. AI is far more consistent, it doesn't crash or go off the track every second corner like the average people do.
 
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Just like 95% of people racing online in various simulators. My overall experience with AI is still better than online. AI is far more consistent, it doesn't crash or go off the track every second corner like the average people do.
Depends where you race but it's always much more boring since its indeed consistent. The AI is like riding a train, its just too fake. And you can choose to race only in leagues, not many crashers at all, out of 50 online races maybe one has a crash on one corner, this also happens in real life.
 
Premium
Those who haven't raced Sophy AI are really missing out and boy'o does it show.
 
@ staff: This is freaking me out

You deleted an entire AC EVO article plus thread earlier this afternoon while I was about to answer a user's reply to my response to the deleted article, suddenly I was interrupted for several hours, now I'm back and the whole section is pure gone. Therefore, with the same "wisdom" I continue my answer to the user here:

In general I've had full faith in Kunos, right since early beta of AC.
As well as I've watched most of the main reviews. To me, however, it's still another world to have been behind the wheel of the sim myself. Playing with all car parameters, tryout the hopefully radically different response in widely different racing cars, possibly/hopefully also later vintage and antique vehicles, the actual car handling, so to speak.

Despite all the demo review vids and sentences about core sim engine and "the feel", to me it's something completely different having tested it myself and not least the possibilities for response in fine-tuning. In addition, everything comes with game play, content, presentation of physics, etc., where reviews have been enough for me.

As a starting point I still trust Kunos. Even if they've now turned their focus elsewhere, I don't expect their DNA to have completely disappeared in a cloud of tire smoke :)

Well, we can air our views of early access come the 16th!!
;)

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Premium
Just like 95% of people racing online in various simulators. My overall experience with AI is still better than online. AI is far more consistent, it doesn't crash or go off the track every second corner like the average people do.
I do agree with you there, if we play against a mate or two it's often a case of never string a lap together as we so often have to wait for a mate that's dropped it, if we race against strangers on a public server we can continue when there's an off but have to be wary of those not doing so well that get the hump and knock off the leade anyone really, then there's the case where disconnections raise their heads just as the race starts, or even mid way through.
If we go for a private server with serious racers we still don't know the folks (unless we've met and organised it) and it's got to fall into a schedule that suits us... many life things can ruin that plan.

The AI is as you say, more consistent and it's there when it suits us, I've learnt the AI in GTR2 and know how to have a good race against them, whether it be a quick 8-10 lapper or a good couple of hours race with stops, I even send myself for a drivethrough if I do something daft.
 
Totally agree...

The average sim racer just doesn't spend the thousands of dollars it takes to have a PC that can run AI and decent physics...

We are a long way away from that... And as these developers will continue to try and bridge the gap between simulation and reality... The computing needs are only going to go up and the AI is always the first to feel the squeeze when the physics get better...

Kunos is a perfect example...
How much do you think a pc that can run AC costs? Cause from personal experience it's a lot less than what I would've spent on a PS5.
 
How much do you think a pc that can run AC costs? Cause from personal experience it's a lot less than what I would've spent on a PS5.

AC doesn't have top of the line physics or AI...

Maybe try an example that does... Oh wait, that's why most people come here to complain rather than play a sim racing title with top of the line physics with AI that runs on that same physics and is fun to race against...

That's the point...
 
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