Everything New In The Christmas Day Assetto Corsa EVO Content Reveal


The sim racing news does not let up, not even at the peak of the holiday season. Kunos decided to give us all a festive surprise in the form of new info for Assetto Corsa EVO.

Images: Kunos Simulazioni

16 January is the eagerly awaited release date for early access to Assetto Corsa EVO, which is set to be fully released in the Fall period of next year.

Kunos decided to give us sim racers a present on the most festive day of the year, which is another glimpse into what we can expect from AC EVO. We saw some new cars, and we now know which tracks will be available in the Early Access build.


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The Ford RS Cosworth.

The five tracks that have been confirmed for the early access build are as follows: Suzuka, Mount Panorama, Imola, Brands Hatch and Laguna Seca. Interestingly, no Nürburgring or the Nordschleife, which might disappoint some, and neither will the eagerly anticipated free roam map of the Eifel region surrounding the circuit will be available either.

Marco Massarutto - Kunos co-founder and executive manager - stated in the preview video that between the early access and full release, they will intermittently add sections of the open world map. As for what type of driving will be available from the release of the early access build, there are practice and quick race modes, as well as the driving academy that is designed to help players learn tracks.

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Driving Academy is an all-new game mode for AC EVO

As for cars, there have been a few we spotted that have not been in the previous previews. Just listing off the ones that are new within the gameplay segments, we saw the Alfa Romeo 75 Turbo Evoluzione, Ford Escort RS Cosworth, BMW M2 CS Racing and Mercedes AMG GT 63. There was also a Honda NSX featured prominently in the Kunos office on a sim rig monitor.

We do know from an image of an overview featuring all the brands that will have cars in the game that Honda is one of three marques that we did not have any previous confirmation of. Cadillac and Maserati are the other two, although interestingly, despite the 765 LT featuring prominently in a previous preview, McLaren is not listed. Whether we can read deeper into that or not, we cannot say.

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All of the brands are set to be in AC EVO from launch, so maybe McLaren will arrive in a later update?

What are you most excited about from this AC EVO reveal? Let us know in our AC EVO forum or in the comments below!
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RedLMR56
Biggest sim racing esports fan in the world.

Comments

I hope there will be a demo to try it

I doubt it, Kunos don't really do demo versions. After 8-9 months (of early access) they plan to be able to move to version 1.0 release. So, full Steam open release approx Oct'25. At that point, you can stump up the cost of the game in full and refund if you aren't happy within 2 hours. So, either way, if you are the nervous type, you're covered. They don't plan to add tracks 16-20 until 6 months after this point though. But you'll still have 15 tracks to quickly test Oct'25.

All the people buying the discounted early access version will be telling each other how much better the driving is for race and road cars though, so you can also stay tuned for those happy episodes (happy for us that is).
 
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Maybe I'm just burnt out with sim racing, but this new AC Evo isn't really exciting me at all. In fact everything new that I read or watch about it makes it look like yet another kitchen sink sim - a jack of all trades but master of none.
or... they learned at lot from AC, the MOD community and making ACC better and better - and now master a s-beep-t ton of different things
 
Thanks. Did not know this fact, is this a general rule for EA?
If you are meaning the 2 hour rule, it's a Steam specific thing. But 2 hours is the limit. I'm not sure if it even applies to early access though, which is why I mentioned the full release. I've used it once on a full release only. By the very nature, early access is just that. It's not a demo, it's a work in progress that you know you'll like and want to buy in order to help the developer/studio begin to recoup some costs. So, it would make zero sense to say you don't like it - because you are agreeing to buy something that's not finished that you are willing to help report bugs/crashes etc.

So for that reason, it may be exempt from the Steam refund. I'm sure if anyone knows 100% for sure, they can add a comment too. If you poke around on Steam, it'll probably be detailed in their terms of service/refunds etc.
 
Hopefully they aren't just going to slap the ACC physics in there and have actually tried to catch up to the competition... Otherwise I might just enjoy Forza more with it's multipoint tyres...
I'm curious as to which "competition" you're referring to, as from what I can see there really hasn't been anything truly new in sim racing since the release of ACC.

Sure you've got AMS2, which is using a modified version of the Madness physics engine, originally released back in 2015. There's Le Mans Ultimate which by all accounts is very good, but is still using the rFactor 2 engine, albeit tuned, released back in 2013. Then there's Rennsport, but I don't think anybody is taking that seriously any more.

Admittedly there have been ongoing changes to the physics in R3E and iRacing, but these changes haven't necessarily been ground breaking or given us a new paradigm of physics.

As for multipoint tyres, well ACC does have them as Kunos introduced a multipoint (5 point) tyre model with version 1.1 of ACC.
 
If you are meaning the 2 hour rule,
Actually, it was late and I was tired. I was thinking that in LMU I did pay in two parts, the first on the EA date, next for the DLC, my doubt is what happens if you pay an amount in january and next you don't like what you see in the parts added later
 
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Actually, it was late and I was tired. I was thinking that in LMU I did pay in two parts, the first on the EA date, next for the DLC, my doubt is what happens if you pay an amount in january and next you don't like what you see in the parts added later
Kunos has already said they won't be charing a single dime for new content released while the game is still in the Early Access period. Any subsequent DLC after full release (Fall 2025) would be like any other DLC....if you don't want it you simply don't buy it.
 
From the Overtake.gg article itself:

"...interestingly, despite the 765 LT featuring prominently in a previous preview, McLaren is not listed. Whether we can read deeper into that or not, we cannot say."

There's a McLaren in this new video too. Right in the beginning. Seems like just UI bug
 
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Kunos has already said they won't be charing a single dime for new content released while the game is still in the Early Access period. Any subsequent DLC after full release (Fall 2025) would be like any other DLC....if you don't want it you simply don't buy it.
Ok, the questione is what happens if you don't like what is published for free months later than EA and the two hours to apply for refund are over. Say you have expectations that are not met from the free roaming content (not my interest but just an example) . Same could apply to an EA buyer of LMU that did not like the GT3 car he got as part of the EA payment
 
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I would not dislike their video. I am just saying that some of the AC audience are not as excited about the title now as they were when it was first announced.
Give it some time. As soon as early access is out, the flaws need to be criticized first. Then after some updates, maybe when v1.0 full is released, people will slowly start to acknowledge the new ACE is indeed an improvement over that other +10 year old simulator.

But thousands of free mods: that is life. Don't underestimated the power of (free) mods and people being used to them for many years. Trying out as many mods as possible has become part of the sim racing hobby. And as long as ACE early access flaws are still present, which will inevitably be present, people will defend their good old AC because the new ACE is "just not there yet".

Then GamerMuscle will temporariliy win some youtube hearts by claiming many of ACE's improvements are already present in AC so there's actually no need to change yet. At that point he will even state AC is better, because that's his purpose in life (= source of income in the streaming entertainment industry).

Change is bad. Until it's good. Then it's better than ever before. And as soon as 50% of the people like ACE, opinions will start to shift. By this time we're probably well into the year 2026.
 
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I'm curious as to which "competition" you're referring to, as from what I can see there really hasn't been anything truly new in sim racing since the release of ACC.

Sure you've got AMS2, which is using a modified version of the Madness physics engine, originally released back in 2015. There's Le Mans Ultimate which by all accounts is very good, but is still using the rFactor 2 engine, albeit tuned, released back in 2013. Then there's Rennsport, but I don't think anybody is taking that seriously any more.

Admittedly there have been ongoing changes to the physics in R3E and iRacing, but these changes haven't necessarily been ground breaking or given us a new paradigm of physics.

As for multipoint tyres, well ACC does have them as Kunos introduced a multipoint (5 point) tyre model with version 1.1 of ACC.

Yeah only 5 points... That's basically still a 1 point tyre compared to the nodes even Forza has...

Rennsport has better physics on the Unreal engine... The rest easily better than ACC in terms of physics, less crazy set up hacks and silly metta games around tyre pressure that do not happen in real life...

And yes even RaceRoom has done a better job on the old pacejka tyre model... Until Rennsport the Unreal engine was considered a complete dud in sim racing terms by me... Mainly because of how badly the tyres and suspension were modeled in ACC...
 
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