Assetto Corsa EVO To Feature Auto-Learning AI Opponents & Improve On ACC's Multiplayer Ranking

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Images: Kunos Simulazioni
It's in the name of Assetto Corsa EVO that Kunos Simulazioni's upcoming simulation looks to further advance things - and it looks like it will do that both offline and online.

Racing simulations offer tons of different ways to have fun, both offline and online. While singleplayer modes have fallen behind a bit in sim racing in recent years, online multiplayer thrived - for Assetto Corsa EVO, developer Kunos Simulazioni is looking to balance things a bit better again.

Of course, the open world map in AC EVO will be perfectly enjoyable for the driving enthusiast who just wants to. go for a leisurely cruise. No multiplayer needed for that. But if they want to take it to the circuits, and not on a track day, they can look forward to what should be a rather dynamic AI opposition.

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AI Opponents Learn - And Make Mistakes​

As Kunos Co-Founder and Managing Director Marco Massarutto told @Michel Wolk in our live stream, AI drivers have seen significant improvement. "It's one of the areas where we started with what we did, then redefined all the algorithms from scratch", said Massarutto. The opponents in the singleplayer modes of both Assetto Corsa and Assetto Corsa Competizione were not exactly class-leading, after all.

Will AC EVO's be, though? That remains to be seen, but the mechanics (as in code, not the folks wielding tools in the pits, of course) behind it do sound intriguing. Instead of a predefined AI, Kunos are looking for something more dynamic to test the players' abilities when not racing online.

For one, "the AI respects the same physics as the player", as Massarutto explained. What sounds like a standard component is actually not always the case, as some titles simplify the CPU-controlled cars' physics to achieve better performance.

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Recognizable Personalities​

Adding to that is an evolving AI. "We created an auto-learning system that we are using to improve how the AI drive on the track. They improve their lines and braking points lap after lap", explains Massarutto. That basis sounds similar to RaceRoom's adaptive AI, for instance, but that is not all there is to it: "They also have a personality."

Said personality is also going to be tied to an AI driver's name. Massarutto confirmed that players will be able to recognize drivers and their characteristics in later races. Battled an overly-aggressive driver a few races ago? Might be better to give them some extra space next time - or bait them into outbraking themselves. This could add nice depth to the experience.

The same is true for AI mistakes - which will be part of the game as well. "And they are not scripted", as Massarutto ensured Michel. So if you passed a driver after they messed up a certain corner, but later you crashed out yourself and restarted the race, do not bank on the same driver making the same mistake again.

Automobilista 2, for instance, also features AI mistakes that are scalable as of the latest update to v1.6, and random AI mistakes can add a lot of immersion to an offline race - so we are looking forward to Kunos hopefully achieving something similar for AC EVO. Massarutto promises: "The experience from AC1 has been improved a lot."

Meanwhile, filling the grid with AI drivers in sparsely-populated online lobbies is not possible - yet. "It is not planned for now", Massarutto admitted, "but it is something we are thinking about."

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Online Driver Rating Returns In Improved Form​

Speaking of online: There will be a ranking system again, and reaching a certain ranking can be a requirement to enter certain races. Assetto Corsa Competizione also employs something like this, and it is a bit deeper than most in Kunos' GT-focused sim already. Instead of a Safety Rating and a Pace Rating (think iRating, for instance), the ACC rating system features seven categories, all of which can rise and fall individually and show a driver's progress in a bit more detail.

For Assetto Corsa EVO, this returns in an expanded way. However, it will not be on board for the first Early Access release on January 16 - and neither will a multiplayer mode, for that matter. "That will come in the second or third Early Access release", according to Massarutto. Once online multiplayer does launch, however, it will also feature anti-cheat measures, as Kunos are actively working "to prevent cheating as much as we can."

While a price for the Early Access version that is set to launch in January is not known yet, Massarutto firmly ruled out a subscription model for AC EVO. Plus, January's price will likely be the cheapest regular price tag Assetto Corsa EVO will have, as the price is set to increase the more content is released.

However, Massarutto also made it a point to mention that "to reward the community that has been so good to us over the years, [the game] will be very aggressive in pricing - in a good way!" Those who buy AC EVO when it first hits Early Access also will not have to buy the additional content that will be released until the v1.0 launch.

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At Least 15 Tracks On 1.0 Launch In Fall​

Once that point is reached, likely in Fall of 2025, there will be a good amount of circuits to tackle. The first Early Access release is set to include five locations (and not including the Nordschleife open world yet), but until v1.0, that will be "no less than 15 officially licensed circuits", promised Massarutto. "That number will reach 20 in the four to six months after that. The tracks will cover five continents."

As for cars, Kunos does not want to leave players with a hodge-podge of classes that have only one or two cars in them in Assetto Corsa EVO. Instead, the approach this time around will be to aim for much more comprehensive packs. "In the first AC, we tried to collect as many licenses as possible", remembered Massarutto. "Today, the situation is different, because the Assetto Corsa franchise is a well-known brand. We want to work on dedicated packages rather than randomly licensed cars here and there."

"I don't see that we include a Le Mans car that just races alone. We are going to be much more specific in the way we create the packages, because we want to create the racing categories in a proper way."

Thus far, an interesting mix of modern and classic cars have been confirmed, most of them road cars. Find the list of everything we've spotted so far here!

Do you like the direction Assetto Corsa EVO is heading for its offline and online racing as well as its content? Let us know in the comments below and join the discussion in our AC EVO forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

I know I am going to have a ball in that new Kunos title, ready to jump on day one and anticipating to enjoy the ride. I suspect many other will as well.
I got my answer on the AI, as I am already happy with AC AI and even more with ACC AI, my personal favorite, I am looking forward to race with the new bunch in ACE.
 
I really hope we can just pick a car and drive any race with it. A classic Quick Race by our own rules. If this isn't in, many people will not buy.

I mean, we all can already drive around Nordschleife in real regular cars. But we can't drive races with proper cars just for the enjoyment.
I'll be happy if they have that because I do not like to grind for credits and I just want to sit and race
 
No mention, yet in prev Q&A rally wasn't looking like an option. What is interesting though, the open world element they have made in such a way - that from all the roads in a given MAP, they can choose sections and link them so that they can be used as mini-challenges. Whilst neither being rally or hill climb, it'll be similar to point-to-point, so that's not a bad thing in my view.

See 31 minutes & 34 seconds into the video for Marco's specific comment/wording.
;)
It would surely be interesting to put the topic forward in a next Q&A :)
I'm not holding my breath for advanced gravel physics but adding rally as a game mode doesn't seem that complicated, and it would make perfect sense to use the Nürburgring area for a multi-stage rally. If only to make it sound better than linked mini-challenges ;)
 
It would surely be interesting to put the topic forward in a next Q&A :)
I'm not holding my breath for advanced gravel physics but adding rally as a game mode doesn't seem that complicated, and it would make perfect sense to use the Nürburgring area for a multi-stage rally. If only to make it sound better than linked mini-challenges ;)
I raised rally and it was asked in the first interview, so it was covered and didn't seem to be on the radar. I guess if it is not accepted (even by dlc alone) by the majority of EVO buyers then it just wouldn't be worth the extra time it would take to build and develop the additional systems/tires etc. It is a shame, but only because I like rallying and there's a lack of modern quality in that genre. I believe rally cars will be the closest we get.

I'd live with tarmac point-to-point as a compromise though. I do feel EVO would be an awesome platform to build proper off-road terrains/tires for. Especially with a procedural mapping system. I think it's clear for all of us, that the things they are choosing to add, aren't rushed features. The physics upgrades and the weather have had lots of attention, so they wouldn't want to half-ass rally if they were going to do it.
 
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I just don't want to have to buy or earn the car I want to drive.

Can I get in an Audi Evo 2 pick the Abt #7 Red Bull livery, pick Lemans or Spa and press go and do hotlaps, without having to earn it thru some event or buy it after winning money via races. Like I can now.

That's all I need answered.

Marco has already said, more than once, that you can use EVO in the exact same way as you could race in the original Assetto Corsa. Other post by OT staff also have pointed to the same reassurances. This information should help you right?
 
i work on average 70 hours a week (it is Tuesday an I am working on my 21st hour already since Monday). I'm glad you have and others have time for such things, I do not have that luxury. I ask this question because to me its important and depends whether or not I will buy it. Grinding is a no go for me, doesn't matter how good the game is or isn't. I do not grind.
If you work 70 hours a week, i dont call that a job, i call that a grind. :p
 
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Marco has already said, more than once, that you can use EVO in the exact same way as you could race in the original Assetto Corsa. Other post by OT staff also have pointed to the same reassurances. This information should help you right?

Thank you, I may have missed that part in all honesty.

If you work 70 hours a week, i dont call that a job, i call that a grind. :p

Exactly I grind enough in real life. Don't need to at home when I'm decompressing from the job.
 
From our other article on tonight's stream:

"If you want to, you can completely forget the open world in EVO. It's an additional value, but it is not needed to enjoy the game. Some of the most downloaded mods are free roam maps. We know they are quite popular in the community, but we also know that there are thousands of sim racers who are not interested, so they ignore this map. They will have their perfect Assetto Corsa experience on track - and that's exactly what is going to happen in EVO."

So you should be fine :)
I am not worried but I do think Marco may have misunderstood people's concerns. It isnt so much as "I don't want to have to free roam", more people are concerned that they will have to 'grind' to earn in-game money to be able to drive or race all the cars in game. That is how GT and Forza work and it sounds like there will be some of that in AC Evo.
 
"I don't see that we include a Le Mans car that just races alone. We are going to be much more specific in the way we create the packages, because we want to create the racing categories in a proper way."

Motorsport Series would be cool!

I also hope, since Kunos is based in Italy, they will include single cars Series such as: Lotus Elise Cup, Mitjet, Legend Cars, Formula 4... (you can look for Alberto Naska Racing is Life episodes on YouTube and see how cool those Series are!)

That's the way to make AI! Let's hope that can nail it.

I will surely buy EVO once it's available, but damn, I also need to buy a new graphic card, my super old GTX 980 OC is crying 😁
 
The gaming industry (with the exception of BeamNG.drive and WRCG) is unable to implement real car damage but pretentiously claims that a cool AI will do it.
Don't expect a miracle.
 
Tarmac point-to-point: 👍 - Off-road terrains/tires: 👎 - More AI: 👍 - Racing category: 👍 - No classic career: 👍 - H gear: 🤞
 
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I´ve seen a video, in Imola I thing, where the AI goes in line one behind the other, after turn 1, exactly like AC 1 and ACC sometimes, will not buy it if AI is not " decent", for a hotlap sim I already have AC1.
 
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I am not worried but I do think Marco may have misunderstood people's concerns. It isnt so much as "I don't want to have to free roam", more people are concerned that they will have to 'grind' to earn in-game money to be able to drive or race all the cars in game. That is how GT and Forza work and it sounds like there will be some of that in AC Evo.
He has repeatedly said if you want the original AC experience without the open world mode you can have that and that there is no traditional career mode so it seems quite likely that everything will be available in the normal circuit modes.
 
That's a shame they aren't going to pursue AI generated online lobbies. I only race with a few friends and as much fun as it is it can get a bit tiresome slowing down and waiting up for someone who spun off. Having an online grid filled out would be fantastic. I know they didn't say NO, but they certainly didn't sound like they were the bothered about it either. It's the one area AC annoys the crap out of me.
 
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