Hypercars In Sim Racing: Who Does Them Best?

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iRacing's GTP cars. Image: iRacing.com
With IMSA and WEC bursting with top category entries for the 2025 season, Hypercars are quickly becoming one of the most popular classes to race online across sim racing. But which simulator does the best job of recreating the top-flight prototypes?

Despite the class appearing in titles such as Forza Motorsport, the three simulators we will compare are iRacing, Le Mans Ultimate, and Automobilista 2. This comparison will examine precisely how realistic the recreations are and how easy it is to race against others online.

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Porsche 963 in iRacing. Image: iRacing.com

iRacing​

Often considered the pinnacle of sim racing realism, iRacing has recently been under pressure regarding its Hypercars. With the release of the latest car, the Ferrari 499P, iRacing has been exposed as having a significant speed problem compared to its real-life counterparts.

The expectation is perfection at $12 per car, or at least as close to it as possible. But unfortunately, iRacing players are currently left disappointed. Disregarding the speed issue, the Hypercar class was implemented over two years ago with the debut of the BMW M Hybrid V8.

Since that day, the realistic hybrid system has been missing, although the electric bump starts implemented for 2025 Season 1 are a good start. It was not until the 499P drama that iRacing took the first step towards incorporating a realistic hybrid system into their Hypercars.

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iRacing's controversial new Ferrari 499p. Image: iRacing.com

The cars' modelling is good, with many fine details on display. However, compared to other titles like Le Mans Ultimate, iRacing struggles to make an impression again. The sharpness of Studio 397's dedicated sim is just too much for iRacing to match when it comes to interior graphical quality.

On the audio front, one of the most famous aspects of the infamous Cadillac V-Series. R Hypercar is the sound. For many sim racers, great car sounds can make or break immersion, and iRacing's general sounds are better. There are accusations that the cars sound 'Wheezy' and always sound over the limit, but they generally do a good job.


If you have the opportunity, try your favourite hypercar in iRacing, see what it does well and what it doesn't, and compare it to the other two simulators in this comparison. You should drive what makes you happy, which could be iRacing, so test these cars yourself - possibly during the downtime of an update being deployed, which allows for testing content you have installed for free until the downtime is over.

One final advantage of iRacing over the other simulators is its outstanding online racing options. It is also the only simulator where you can compete as a team and swap drivers online - not just in Hypercars, but it is the only sim offering this key component of endurance racing, which is these cars' bread and butter.

Le Mans Ultimate​

Perhaps the title with the most Hypercar expectations resting on its shoulders, Le Mans Ultimate, the official World Endurance Championship title, has much to deliver regarding realism. iRacing has numerous other car classes, but Le Mans Ultimate has just three if you include the Hypercar class in that final figure.

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The brilliantly modelled interior of the Peugeot 9X8. Image: Studio 397

But deliver Studio 397 have. The simulation of the battery and hybrid technology is fantastic and can be managed similarly to the real cars. Le Mans Ultimate stands out because of the level of detail that even the most obsessed sportscar fan might miss or skip over - only driver swaps are missing, but in the works.

Each interior is perfectly modelled and created to replicate what going through a race distance in one of these Hypercars is like for the real drivers of these cars.


In a video comparing Le Mans Ultimate and iRacing to the real-life pole lap at the 2024 24 Hours of Le Mans, Le Mans Ultimate emerged as the favourite. Many in the comments section complained about the 'Formula One' levels of grip the Hypercars appeared to have in iRacing, alongside the outdated Circuit De La Sarthe laser scan compared to LMU.

Automobilista 2​

With the release of version 1.6 being such a success, Automobilista 2, as an earnest racing simulator, is on many more sim racers' radars when it comes to competitively racing the Hypercar class. The new update brought the Lamborghini SC63 and Alpine A424, met with the sim racing equivalent of raucous applause.

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Automobilista 2's Alpine A424 LMDh car. Image: Reiza Studios

Not long ago, the wider sim racing community did not consider Automobilista 2 comparable to other simulators, such as iRacing. However, in late 2024, the Brazilian sim made serious waves in the sim racing market.

Not only has Automobilista 2 put itself on the map, but it has also placed itself in direct competition with Le Mans Ultimate and iRacing as the ultimate simulator for enjoying the Hypercar class. With the LMDh cars and a lot of other content in various disciplines, there is something for everyone, regardless of which series you follow.

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Automobilista 2's #01 Cadillac at Daytona. Image: Reiza Studios

The handling model has been dramatically overhauled throughout 2024, culminating in the v1.6 release. Once you get behind the wheel and into the cockpit, you will see why Automobilista 2 has shuffled up the sim racing market this year. The new IMSA content that came as a part of the 1.6 update was a massive hit with the playerbase. Consequently, finding an online race in the Hypercar class is relatively simple.

If there is one thing Automobilista 2 does brilliantly, it is its implementation of Virtual Reality. While it is challenging to run, it is a step above iRacing and Le Mans Ultimate if you have the hardware to play it.

Both other titles also offer VR, but the graphical difference between iRacing and Automobilista 2, despite the lower system requirements for iRacing, makes the difference. Le Mans Ultimate can also be surprisingly good in VR, but the mode is still volatile. With 2025 almost here, the new year will undoubtedly bring stabilization changes for LMUl in this regard.

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Lamborghini SC63, Automobilista 2. Image: Reiza Studios


Overall, each title has its strong points as well as weaknesses, so it depends on what is most important for you. For the competition, particularly team-based, iRacing still stands out. When it comes to accessibility and VR performance, AMS2 is probably your best bet. And if you want the most authentic representation of the cars themselves, as well as the most complete roster, Le Mans Ultimate should be right up your alley.

Even outside of these three main titles, the choices for sim racers are fantastic. If you can, try each sim and get to grips with them. Once you have decided which one feels the best to you, enjoy it. Race online or against the AI and enjoy this golden era of sportscar racing!

Do you agree with our take on which simulator best represents the Hypercar class? Let us know what you like and dislike about each title in the comments down below!
About author
Connor Minniss
Website Content Editor & Motorsport Photographer aiming to bring you the best of the best within the world of sim racing.

Comments

Isn't the whole point of those hypercars and LMDh cars also to offer a level playing field? At this point it's pretty simple ... if you wanna race them in IMSA, you gotta use AMS2. If you want the full WEC experience with virtual energy management and all bells and whistles LMU is the best bet. Both offer somewhat decent offline and offline experience for that content aswell. Everything else doesn't make much sense in my book. No idea why this requires an article :rolleyes:
 
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As long as they are all doing their best for an authentic experience within their respective platforms (not iRacing), I'll take the one that has the best VR.
 
Makes sense that LMU's implementation of Hypercars is better. It is a main focus of the title. AMS2 has a much more diverse stable of vehicles covering 60 years. It does a great job on that for the most part.

I think just focusing on the popular racing series is an opportunity lost. Muscling an under powered car around a hilly track with someone right behind is such a blast. Plus, I can do half-hour, forty minute races that fit my schedule much better. After the 1.6 release I've only driven the hypercars a few times. I need time to figure them out. I might get there some day, but they do require some commitment to learn.
 
In first place SGS because of their secret sauce and magic produced by using the rF2 code correctly... And they've got the entire 2025 WEC/IMSA grid almost ready to pop...

Then in a close second because of their LMH hyrbid and brake migration physics... S397 in LMU... Their LMDh's are also clearly using Goodyear tyre information, but they do fall into the believably real category...

Then the rest are all in the "fun for a prototype" category, but far from realistic... Too much downforce and developers and modders alike followed iRacings shameful LMP1s rebadged as LMDhs... Most of them you don't even need to drive to see that they do not handle like LMDh's do in real life... Far too safe and far too much grip...

Most of us aren't even a Bronze level driver...
 
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As long as they are all doing their best for an authentic experience within their respective platforms (not iRacing), I'll take the one that has the best VR.
Same for me, the VR performance and experience is as important as the car behavior itself. To me Automobilista 2 wins for the complete picture. But LMU seems to get great patches for VR in the near future so we'll see how good it is.
 
In a vacuum, AMS2 feels good.
Testing AMS2 right after LMU, it feels terrible, and cars feel slippery and exit oversteering like it's getting out of season.
 
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In a vacuum, AMS2 feels good.
Testing AMS2 right after LMU, it feels terrible, and cars feel slippery and exit oversteering like it's getting out of season.
Could be a setup issue. Like someone else said, the default setups on AMS2 for 1.6 are terrible. I think they just ran out of time to make a good pass at redoing them.
Most of the comments have been relatively sensible. I think at the moment its great to have a choice. If you want IMSA, go AMS2, there are combos you can race there that are simply not available elsewhere unless you pay the iracing tax. For WEC, you can't beat LMU obviously ( and their VR mode has made *serious* progress ).

AMS2 offers a slightly more approachable version of these cars, while still modelling the complexity rather well. LMU is a higher fidelity, more hardcore experience. Both excellent, it depends how into these cars you are. For me, I like a variety of cars and love the older stuff too, so I doubt I have the time to really invest in learning the LMU ones properly, so AMS2 is my choice, but not because I think it's a better sim/version than LMU. I'm glad both exist.

iRacing I think is behind both in terms of simulation, but obviously has the superior MP service. Having said that, LFM has been getting 5-6 split races across the evening time zones for their IMSA series on AMS2, and LMU is also doing well, so that big advantage iRacing had, has been eroded a bit for now.
 
So many experts here that have driven hypercars in the real world to draw definite conclusions. That's beautiful !
Speaking of which, excuse me but my trusty hypercar in the garage awaits for a session at my local track...

Joke aside, I think both LMU and AMS2 implementations are very good. I tend to enjoy the later more as I find it more immersive in general (on the graphics / lighting side mainly).

Also +1 to ragedep.... overtake for fueling these shithot debates of "my sim is better than your sim", whose lifetime is 24h, to enlighten a slow news day.
 
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So many experts here that have driven hypercars in the real world to draw definite conclusions. That's beautiful !
Speaking of which, excuse me but my trusty hypercar in the garage awaits for a session at my local track...

It doesn't take much to compare easily found online regulations to other prototypes, you don't even need someone from an IMSA or WEC paddock to tell you there's too much downforce in a lot of these cars in these sims, and they will when you ask them for an unpaid opinion... You just need to watch an onboard of a few different cars and have half a clue on physics...

Joke aside, I think both LMU and AMS2 implementations are very good. I tend to enjoy the later more as I find it more immersive in general (on the graphics / lighting side mainly).

Both have the hybrid right at least... But only one showed they paid that much attention in the first place to have it right on release... Add in the brake migration in LMU and it's a lot closer to the real thing...

I'm just a physics nerd who pays attention to the maths in sim racing and motorsports... Because like cricket it's often more exciting than the personalities involved...
 
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As somebody said: "The best loudspeakers are the ones you have build yourself" I would say "The sim with the best Hypercars is the one which you like most"...

I always wanted to drive in LMP1 LMP2 and hypercars, but did not like it at all because of the limited vision of a close cockpit on a single screen. But now with triples, I like driving them.

I like the way the cars drive in LMU, but I still don't like LMU. The loading of the game and the tracks is still way to slow and the GUI still terrible. So at the moment I prefer AC. The way the hypercars drive in AC is good enough and at the moment I prefer the easy use of AC above LMU.
 
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As long as they are all doing their best for an authentic experience within their respective platforms (not iRacing), I'll take the one that has the best VR.
So Gran Turismo 7. but cultists gotta hate.

 
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iWaiting arcade game needed a way to simulate waiting to put in the next quarter and boyo did they get that high cost, long wait time nailed more realistic than any other arcade game in decades. Hard Drivin indeed
Driving Arcade Games GIF
 
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The title is "Hypercar in simulation racing" what does GT7 have to do with simulations? It may be fun but it is not a simulation.
And you know this because you have zero real world and GT7 experience, amiright? Tell me I'm wrong.

Why does the best simulator scare so many? so much they actively refuse to sim race with it? so bizarre.
Schitts Creek Comedy GIF by CBC
 
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I have driven only LMU but even there if you blindfolded me so to speak i could probably not tell the difference between an LMDH and LMP2, let alone between differen LMDH cars. It all feels like "rf2 with some aero" to me. What i dont like is that the cars always do this little weird inward slide at the end of the braking zone when the aero has come off if you are going in a bit too hot. Its correctable but it feel weird. This is a thing only the hypercars do i think.
 
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