RaceRoom DTM 2024 Pack Is Ready, But More Patience Is Needed

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Images: KW Studios
The DTM season has concluded, and fans are still waiting for the RaceRoom DTM 2024 Pack. The content is ready, but cannot be deployed just yet.

It is no secret that RaceRoom is a DTM fan's best bet for first-party content of the German-based series: No less than nine different years of DTM are on board, accompanied by the 2003 and 2005 Mercedes CLK and C-Klasse cars. Up until 2020, the last year of the Class1 cars, the seasons' grids are complete - only Lamborghini is missing in the more modern fields since DTM moved to GT3 cars from 2021 onwards.

This is set to change with the DTM 2024 pack: RaceRoom already announced the content ahead of its big September update, but also acknowledged that it would come later. Sim racers are still waiting for it - and they still need to have "a little patience", according to a RaceRoom post on its social media profiles.


The pack is supposedly ready, with only the approval by a manufacturer missing - it might well be Lamborghini, as it is the only new manufacturer to join the sim via the pack. The Huracán GT3 EVO2 will not be the only new car, however, as the McLaren 720S GT3 Evo will also be part of the DTM 2024 content.

Title-winning Car To Come​

The real 2024 DTM season concluded on October 20 at the Hockenheimring, where Mirko Bortolotti wrapped up the title - the first in DTM for Lamborghini. The Italian driver bested Kelvin van der Linde (Audi) by 17 points. However, the manufacturer's title went to Mercedes-AMG, which Lambo trailed by 10 points.

For RaceRoom, the arrival of Lamborghini is an opportunity to close a few gaps in its DTM lineups. The 2021 and 2023 packs are missing Lambo, a 2022 pack does not exist. In theory, everything would be in place to remedy this. All tracks of the 2024 season - and 2025, for that matter, as the calendar is set to stay identical - are also on board already.

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No time frame for the RaceRoom DTM 2024 Pack release has been given yet, but our fingers are crossed for a launch before year's end.

Starting with its big September update that saw significant visual improvements as well as the first-ever historic tracks in the sim being added to accompany the missing cars of the 1995 DTM season, RaceRoom has been on an upward trajectory. The October update continued this with more upgrades to the sim's visuals and a few reworked circuits.

What are you hoping RaceRoom has in store for the rest of 2024? Let us know in the comments below and join the discussion in our RaceRoom forum!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Way back then, maybe about 10 years ago, DTM was what enticed me to buy my first content in R3E. The 1992 Mercedes DTM, just buying that car was giving access to race against the whole grid. I thought and still do, it was a great concept, I then bought a European track pack that covered most of the DTM tracks and I used that for a while.
R3E, is not a SIM I use often, actually not much, not that it is not nice to drive, but I find others offer me more.
Maybe, having access to a full grid championship, will entice some new player to use R3E.
To me, DTM is not so special anymore and if I want to race GT3's, ACC is my first choice, but good luck to R3E, I hope it does well with the 2024 season pack.
 
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I'm absolutely hooked on Racerooms '92 Merc 190E and rarely play anything else as for me it has the perfect balance of power and handling. It can admittedly have oversteer that borders on drifting, but that makes it a really great & fun balancing act, and Raceroom's FFB perfectly lets you feel exactly where that limit (and beyond) is. I've been up on 2 wheels several times through the chicanes of Bilster Berg (Gesamtstrecke) and it's been a hoot, especially in VR. The '95 Alpha is the peak of absolute mentalness too.

I'd take DTM in RR over say BTCC in rF2 any day just for the thrill of it, so I hope their tradition of supporting DTM continues for a long time and I'll be immediately snagging up the '24 pack.

I wonder if the devs would consider a fully-fledged standalone DTM sim alike ACC with GT's? Having a dedicated package would be the cherry on top of the already very tasty cake that Raceroom offers.
 
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OverTake
Premium
I'm absolutely hooked on Racerooms '92 Merc 190E and rarely play anything else as for me it has the perfect balance of power and handling. It can admittedly have oversteer that borders on drifting, but that makes it a really great & fun balancing act, and Raceroom's FFB perfectly lets you feel exactly where that limit (and beyond) is. I've been up on 2 wheels several times through the chicanes of Bilster Berg (Gesamtstrecke) and it's been a hoot, especially in VR. The '95 Alpha is the peak of absolute mentalness too.

I'd take DTM in RR over say BTCC in rF2 any day just for the thrill of it, so I hope their tradition of supporting DTM continues for a long time and I'll be immediately snagging up the '24 pack.

I wonder if the devs would consider a fully-fledged standalone DTM sim alike ACC with GT's? Having a dedicated package would be the cherry on top of the already very tasty cake that Raceroom offers.
If I remember correctly, RaceRoom sold "standalone" versions back then (several) with one of them being DTM
 
I played raceroom last week for the first time in months. The graphics were 100% better before this latest graphics update they've added. It might look nice in tv camera mode for their esports broadcasts but to play it looks awful. Completely put me off. Everything turned up to the max and still car reflections look completely off. Where as before the graphics update they were believable.

The sim definitely needs more than some official race series packs to keep it going.
 
OverTake
Premium
I think they had that for 2013 and 2014, yes.
But with what they got in RaceRoom already, a standalone DTM game featuring ALL the classes and appropriate tracks (plus the ones still needed to pad out the calendars of historical seasons) could be quite a hit with touring car fans - you'd have Group A, ITC-era Class1 (like DTM 1995), modern DTM and second-gen Class1 cars, plus the GT3 years. Would be great if they added a Super Touring class as a bonus, even though that was never DTM, but STW.
 
OverTake
Premium
I think they had that for 2013 and 2014, yes.
But with what they got in RaceRoom already, a standalone DTM game featuring ALL the classes and appropriate tracks (plus the ones still needed to pad out the calendars of historical seasons) could be quite a hit with touring car fans - you'd have Group A, ITC-era Class1 (like DTM 1995), modern DTM and second-gen Class1 cars, plus the GT3 years. Would be great if they added a Super Touring class as a bonus, even though that was never DTM, but STW.
a license manager nightmare haha

Can you imagine how many difference licenses and license holders you have to get on board for that?
From the Series (which was owned by different people) to tracks/cars and on top of that, old sponsor logos and so on:

It would be awesome for sure, but I fear it is way harder to do then what it looks like.
 
OverTake
Premium
a license manager nightmare haha

Can you imagine how many difference licenses and license holders you have to get on board for that?
From the Series (which was owned by different people) to tracks/cars and on top of that, old sponsor logos and so on:

It would be awesome for sure, but I fear it is way harder to do then what it looks like.
Of course, that's the unfortunate part - as is often the case in sim racing. It is fun to dream sometimes, though :)
 
Premium
If my memory serves me right I seem to remember it started off with the 2013 DTM experience as it's first available purchase.
Yes, this was also my first purchase. In fact, this package was quite profitable because it included both tracks and cars, and its price was not too high. Moreover, this is one of the few packages that was sold through Steam as a separate purchase. That is why many people call DTM 2013 their first purchase.
I'm not sure nowadays with the series move to gt3 cars, making it neither fish nor fowl, that there's a large enough market for that.
That's right! The DTM has become just one of dozens of GT3 series. Which are held both at the continental level (European Cup, Asian Cup) and at the state level, taking place in almost every major country. Today it is difficult for me to say how it differs from, for example, the Brazilian GT3 series. But before it was just a unique series. Some years, Formula 1 racers made up a quarter of the grid, or even more. They weren't just cars, they were prototypes that only looked like civilians, having nothing to do with them. Although it was called German, some of the stages took place all over the world. It was a landmark series!
In my opinion, it would be nice if these guys made a series of V8 Supercars.
I wholeheartedly wish you development and a long life RRE.
 
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Premium
I think they had that for 2013 and 2014, yes.
But with what they got in RaceRoom already, a standalone DTM game featuring ALL the classes and appropriate tracks (plus the ones still needed to pad out the calendars of historical seasons) could be quite a hit with touring car fans - you'd have Group A, ITC-era Class1 (like DTM 1995), modern DTM and second-gen Class1 cars, plus the GT3 years. Would be great if they added a Super Touring class as a bonus, even though that was never DTM, but STW.
Super tourers in RaceRoom would be a dream come true for me.
 
As a singleplayer i am a Raceroom regular. Even i already have GT3 cars within every other SIM i am looking forward to this pack (Even not particulary a GT3 fan)
I dont´like the feel of ACC, AC or rF2 has no properly BOPed pack(s). AMS2 has just few GT3s. So so far not a fully satisfing state. Maybe the RRE pack will do it for me.

I must give Winkelmann a call :D (Name sounds really not right somehow :sneaky:....should be italian....)
 
Premium
Any new content added to Resurrected RaceRoom Racing Experience (R4E) is a good thing. Just happy to hear the delay is a manufacturer issue instead of a rival developer or publisher.
 
I played raceroom last week for the first time in months. The graphics were 100% better before this latest graphics update they've added.
That's your opinion which is obviously absolutely fine to have, but from someone with well over a decade of computer graphics development behind me (plus I made the Raceroom Remastered Reshade mod) I can definitely say that from a technical aspect (specifically tone-mapping, white point / colour correction, rebalanced lighting, new tarmac textures, redone skyboxes, material PBR-like shaders etc) their graphics update is a significant step forward from where it was prior.

Each to their own though.
 
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Premium
That's your opinion which is obviously absolutely fine to have, but from someone with well over a decade of computer graphics development behind me (plus I made the Raceroom Remastered Reshade mod) I can definitely say that from a technical aspect (specifically tone-mapping, white point / colour correction, rebalanced lighting, new tarmac textures, redone skyboxes etc) their graphics update is a significant step forward from where it was prior.

Each to their own though.
Great insight.

I have really enjoyed the graphics update. It's obviously not AAA game standard but graphics is halfway down the priority list for sim features for me, so this update is a welcome positive change.
 
That's your opinion which is obviously absolutely fine to have, but from someone with well over a decade of computer graphics development behind me (plus I made the Raceroom Remastered Reshade mod) I can definitely say that from a technical aspect (specifically tone-mapping, white point / colour correction, rebalanced lighting, new tarmac textures, redone skyboxes etc) their graphics update is a significant step forward from where it was prior.

Each to their own though.
Well what am I doing wrong then? Because from running it, the way the cars look even from cockpit camera (wtcr) it's like I'm running with texture quality turned down. I enjoy the sim, it was my go to for a long time but either I'm doing something wrong or I've just got used to running games with better cars reflections.
 
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a license manager nightmare haha

Can you imagine how many difference licenses and license holders you have to get on board for that?
From the Series (which was owned by different people) to tracks/cars and on top of that, old sponsor logos and so on:

It would be awesome for sure, but I fear it is way harder to do then what it looks like.
The more difficult parts would be licensing the cars and tracks... except currently, RaceRoom has the licenses for many of the parts needed for a standalone "DTM Past and Present" sim, happily. :)

Just think: they've got all the current tracks, some historic versions of tracks (as of the last big update), some 80s Group A cars, the full 1992 grid, the full 1995 grid, the 2003 and 2005 Mercedes, the 2013-2016 seasons and the 2020 season of the high downforce touring cars culminating in Class One, and then several seasons of GT3s.

Plus... DTM past and present gives sim racers most of the classic things they crave. For tracks: Spa, Nurburgring (GP and Nordschleife), Hockenheim... even Monza (in 2021). For cars: current DTM gives GT3s, which seem to be a "must" for any sim racing title now. Plus the length of DTM races are made for online racing: long enough to have some strategy and require consistency, but short enough to be manageable and not be a massive time commitment.

I think a "DTM Past and Present" game from Sector3 would be a big hit.
 
Well what am I doing wrong then? Because from running it, the way the cars look even from cockpit camera (wtcr) it's like I'm running with texture quality turned down. I enjoy the sim, it was my go to for a long time but either I'm doing something wrong or I've just got used to running games with better cars reflections.
I've just responded to your private conversation, but I'll say publicly here that there may be an issue with the ultra reflections preset (maybe high too) as that doesn't seem to be providing much if any refresh-rate / update speed of the reflections themselves compared to the medium setting which is supposed to update at lesser speed comparatively speaking. Either setting seems to be updating the actual reflections at around 20-30 fps (if that) but the reflection system operates at 60 fps (well for me an my display's Hz). Going around Dubai in the '92 DTM Merc 190E the catch-fencings reflections on the bonnet were updating slowly, but when I moved / rotated the car within the game world the reflection reacted accordingly at full speed. In very basic terms, reflections on straights update quite slowly but appear to update faster in corners but they don't - the reflection update and reflection system update seem to be running at different speeds. It's either that and / or each reflection type (the differing elements being reflected) updates at different rates too. I think that this was the case even pre-update too.

The reflection resolution is admittedly very low - those catch fenches looked like they were running in 720p or I'd even say 480p within my 4K screen resolution, but again I don't recall them ever looking sharp like some other games have.

Absolutely nothing wrong with the texture resolution though - running max settings on my 3090 24Gb and the car liveries are crispy clear.
 
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In my humble rambling opinion any single series should be a big hit as long as your name is not MSG :x3:
honestly, LMU is destroying any game about WEC content. About sound, graphics, FFB, physics. You have rain, night, AI, and you can race all the WEC content with a perfect 24h simulation.
Want more from S397, but you are right, not from MSG.
 
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