F1 Las Vegas 2023 Grand Prix Layout.

F1 Las Vegas 2023 Grand Prix Layout. 2024

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LAS VEGAS F1 2024

(Almost) All New For 2024!


The update for the LAS VEGAS track has landed! Now based on several available references, and not just a diagram of the track. Sponsors are based on the 2023 locations.

Thanks to all the support from my Patreon for testing several versions of the track over the last few weeks!

Thanks to Fanapryde for the UI files.

Comparison Video:

Track Features:
-30 Grid Slots
-Replay Cameras
-Night Lighting (of course)
-Rain FX compatibility
-VAO patch

Please note:
Custom Shaders Patch and Content Manager ARE REQUIRED for the track to work.
PURE and the DEFAULT PURE post processing filter are RECOMENDED for the night lighting brightness.

Despite the amount of time, I have spent on this, there’s still optimization work to be done. A lot of the models have been sourced from 3D warehouse, and the textures and materials are far from optimal. Some progress has been made trying to improve the models, but it’s an ongoing process.

GRAPHICS OPTIONS!
To try and make the track more enjoyable for all, I have included two extension configuration options. These can be found in the GRAPHICS OPTIONS folder.

The Low config, removes some of the higher poly meshes, stops the video screens from playing, and makes the spotlighting less dense. These all add up to a significant FPS boost, so please try this option out.

Also, I recommend using AMD FidelityFX Super Resolution, to squeeze some more FPS out of the map, especially if you’re trying to run it at native 4k. This option can be found in Content Manager -> Settings -> Custom Shaders Patch -> Graphics Options. Activating it and setting it to Ultra Quality 77% got me from 90FPS native, to 120FPS with no noticeable image quality degradation. Seting it to Balanced 59% gets me to 144hz which is the max refresh of my screen. But this does have a slight reduction in image quality. Reminder this IS compatible with NVIDIA cards also! I understand this isn’t an ideal solution, but for now it’s the best I can come up with for people on slower systems.

Here's an image album comparing the three settings.

Screenshot_qn_bugatti_chiron_sport_l'ebe_lasvegas23_19-11-124-16-7-54.jpg

Screenshot_ferrari_312t_lasvegas23_20-11-124-20-33-28.jpg
Screenshot_cky_ferrari_sf90_speciale_r_lasvegas23_20-11-124-20-40-35.jpg
Screenshot_gp_2023_sf23_lasvegas23_20-11-124-20-44-23.jpg
Screenshot_vrc_formula_alpha_2024_csp_lasvegas23_22-11-124-10-58-49.jpg
Screenshot_vrc_formula_alpha_2024_csp_lasvegas23_22-11-124-10-59-55.jpg
Screenshot_vrc_formula_alpha_2024_csp_lasvegas23_22-11-124-11-0-16.jpg
Screenshot_vrc_formula_alpha_2024_csp_lasvegas23_22-11-124-11-0-55.jpg
Screenshot_vrc_formula_alpha_2024_csp_lasvegas23_22-11-124-11-1-3.jpg

Latest updates

  1. Version 2024

    (Almost) All New For 2024! The update for the LAS VEGAS track has landed! Now based on several...
  2. FInally able to use the real circuit as a reference!

    Hey big updates today, lots of work has been done now that the venue has been used in real life...
  3. v3.0 Lighting and Performance increase.

    Changelog Well, I did not keep track as I was going, so certainly things here are missed out...

Latest reviews

So I still have the original version for comparison and your latest update is far more accurate on the general overall layout of the track, also visually looks much better. Thanks for the improvement mate!
Tyrone - Nukedrop Mods
Tyrone - Nukedrop Mods
Thanks for your kind review! it's so strange looking at the old one now.
A very nice track but here's an idea - if we had a version of this track without the catch fencing and the fences at half height, we'd be able to enjoy LV even better.
Tyrone - Nukedrop Mods
Tyrone - Nukedrop Mods
If you want to see how it looks without the catch fencing, open the ext_config.ini file scroll to the bottom and paste this in.


[MESH_ADJUSTMENT_...]
MESHES = material:fence_transparent, material:metal_surfaces
IS_RENDERABLE = 0


When you reload the track it'll hide the mesh and fence posts. Looks really strange!
One of the best and most beautiful updates I have seen, thanks so much!
amazing job thanks so much
Excellent update, really appreciate your work!
Premium
5 stars for all the hard work! Just for info, the track doesn't load if you're on the "0.2.5-preview1" version of CSP, you need to "downgrade" to the 0.2.4
Tyrone - Nukedrop Mods
Tyrone - Nukedrop Mods
I have 0.2.5-preview1 and it's loading for me. Do you get a specific error message? Thanks!
great track and great timing, thank you.
Overall great work, but it has a fatal flaw. There are places where the white line (edge of track limits) doesn't reach the wall, and so using all the space available is PUNISHED instead of rewarded, since there is almost no grip outside of the white line. Very counter-intuitive for a street track. I understand you don't want people abusing track limits, but that's what the walls are for.

For example, there is a patch of the low grip surface deep into the braking zone on the left side at the end of the first DRS zone, which causes lockups and spins. Running all the way out to the wall at the exit of the 3-part chicane near the Sphere is a death sentence. Running out to the wall on the right for the corner just before the strip is a sure way to lock the front right tire, and probably spin on turn-in. Same with the chicane at the end of the strip.

If you moved the white line to the edge of the wall, or just made the surface outside of it equally grippy to the racetrack, I would easily give this 5 stars, but as it is, it is incredibly frustrating to push to the limit.
Great Track! Can't wait to see more improvements made to it, such as lighting to fit real life, and the many Ball Texture updates! The general layout is pretty much perfect, though, and I really love how the turns have been changed (T1 specifically.) There are great things to come with this track!
The track and the environment its awesome, i love racing on this track. My only comment its that now after the T1 update all the AI cars are crashing on the pitlane exit, they just turn straight to the wall
Tyrone - Nukedrop Mods
Tyrone - Nukedrop Mods
Sounds like maybe you have the old AI lines still. please delete the whole folder, and do a fresh install. Hopefully this fixes the issue.
Great efforts and your tracks are always of the best quality amongst all modders!

However, I think this track is too wide, have not enough trackside objects around and some buildings don't have lights at night, which makes me feel like I'm driving at a empty city. We would appreciate if you could recitfy these issues in your next update!

By the way, take a look at F123's iteration of Las Vegas Street Track, I think you can lend a few inspirations from them :) :

https://www.youtube.com/watch?v=ZKDhhvcINCE
Top notch work as always man! Thank you for the consistent updates on this magnificent track.
Its a 5 star circuit thats for sure - you've done such a good job - one negative for me - it lags like hell in VR - not quite sure what you can do about that, but open to any settints suggestions you may have. I've turned settings down and even turned off Post Processing but its very choppy in the goggles.

Also one other small point, wouldn't mind an extra bit of light down at Turn One, its a tad dark!

I do really want to say a big thank you for this though, my comments aside this is amazing work
Absolutely amazing, had a lot of fun racing with friends earlier tonight! Insane amount of work put into this track for such a short amount of time, awesome work!
Thanks for your amazing work! I hope more updates are to be followed, such as more buildings, surface and textures etc. There's one thing I would like to be fixed is the start/finish line looks like it's just after the slight turn irl, whereas your track seems to be further away.
Great work, tracks is really good.

Because you updated the track to 3.2, the extension from Pryyer doesn't work anymore as it was based on 3.0
Amazing Job so far! I know youre doing a lot more for this track and for us, I cant wait to see you progress!
Awesome! Hoping you'll improve the trackside cameras a bit too.
I love every bit of it
Author
Tyrone - Nukedrop Mods
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