F1 24 Handling: Community-raised Issues Acknowledged, Patch To Follow

F1-24-Handling-Acknowledged-Patch.jpg
Image: EA Sports / Codemasters
The launch of F1 24 was met with criticism, largely due to the handling model. The community raised the issue immediately after the preview version - now, EA Sports and Codemasters respond by acknowledging the feedback.

Many F1 fans were disappointed with F1 24 from the moment the first hands-on previews were published, particularly those who had hoped for a more sim-like approach in this year's Formula One game. Instead, it was quickly shown that exploiting the handling model, especially via excessive turn-in in fast corners, would lead to better lap times.

As a result, criticism began to show on various platforms ahead of F1 24's May 28 (May 31 for those who had not preordered the Champions Edition) launch. There are other issues, however, which the community has also raised - EA Sports and Codemasters acknowledged them and promised improvements with the next patch.

The statement mostly concerns the F1 24 handling model. You can find the full release below.

"Thank you to all the drivers who have already joined us on the grid in F1 24.

Following continued conversation with drivers of all levels and our update last week on handling, we are pleased to say that we are making gameplay adjustments based on feedback we've received. The plan is to include those updates in the game’s next patch and we will update you on timing in the coming days.

In the meantime we will continue to work with the community, esports drivers, and content creators by gathering feedback to implement further tweaks.

Thanks again for the continued conversation to make F1 24 the best experience for all drivers."

What probably does not help the discussion is a recent article on the official F1 website promoting a podcast episode of F1 EXPLAINED. Its title: "How F1 video games are so realistic - with F1 24".

F1 24 Update Release: No Estimate Yet​

A potential release date for the update has not been given. However, the first update to F1 23 was deployed roughly two weeks after the game's launch. It mostly fixed bugs and improved the game's stability - adjusting the handling could be a bigger task, though.

Meanwhile, players can raise issues in the EA forums, and like in last year's instalment, they can keep track of community-raised issues and their status in a dedicated thread. Usually, an estimate for the next update's release is also given there once it is known.

What do you think about the acknowledgement of community-raised issues in F1 24? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

They start to listen after the release, when everyone is complaining.
What kind of beta test group do they have?
People that don't like racing games?
Or do negative comments never reach the developers?

So many questions...

But it mostly takes them half a year to fix it, just in time for discount bin.
 
The only way this series will improve is if people would stop buying it. Last one i bought was F1 22 and i still play it relatively regularly because the AI is races are amazing and career mode has depth.
23 was included with PS Plus recently and i tried it, the physics was a BIG improvement there and still amazing AI, but basically nothing new besides a roster update.
24 looks like drastically watered down physics for no reason after they made so much progress with 22 and 23, what a shame, plus nothing new or worth-while to buy, never mind it being just a roster update again and with one track removed too !
The bugs are just a cherry on top of the F1 24 crap cake.
 
They start to listen after the release, when everyone is complaining.
What kind of beta test group do they have?
People that don't like racing games?
Or do negative comments never reach the developers?

So many questions...

But it mostly takes them half a year to fix it, just in time for discount bin.
For every beta test I've been apart of, what tends to happen is they acknowledge it in the forum (even before EA was a thing), then the patch never gets pushed, or they pushed it extremely late into the cycle. For example the AI around Silverstone, Zandvoort, Spa, the high speed corners the AI were extremely OP. This was mentioned the very first day of the beta and was acknowledged. No action was taken until at least 6 months later.

Another problem with the bug reporting in the forum is, if you are even deemed to be slightly angry or annoyed in the criticism, you get jumped on by people who take it to heart (sometimes mods of the forum). Taking it to heart or ego is most likely the cause honestly.
 
I dont understand the fuss. The F1 games are console minded games and they will always be. No mouse support, no mods, no dedicated servers. A lot of kids bling with a mediocre driving model and non existing physics. All because kids must be able to drive with a joypad. So why is all the fuss? People knew this beforehand right?
 
Apparently, according to some, the fastest way round a track with the new handling model involved a significant amount of drifting.

Glad to see a patch for this incoming.

I guess those sales numbers were below expectations.

They aren't going to listen to anything else.
Please allow me to direct you to my personal analysis of release weekend sales

 
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Apparently, according to some, the fastest way round a track with the new handling model involved a significant amount of drifting.

Glad to see a patch for this incoming.


Please allow me to direct you to my personal analysis of release weekend sales

Your analyses is what informed my comment.....
 
So in the lead up to release there are developer interviews claiming how they have introduced this and that into the physics modelling to make it more realistic but instead they deliver a backwards stepping steaming pile of horse s&*t. Wtf were they doing all this time then? How did they test it before it going public? Is the village idiot doing the coding?
 
Premium
So in the lead up to release there are developer interviews claiming how they have introduced this and that into the physics modelling to make it more realistic but instead they deliver a backwards stepping steaming pile of horse s&*t. Wtf were they doing all this time then? How did they test it before it going public? Is the village idiot doing the coding?

I dont know why companies insist "on trying to pull the wool over our eyes" by inviting "personalities" to promote their product and say how awesome it is.

Clearly most adults can see past this overused approach and we knew fine well this title would release with issues, some may get fixed or improved others not.

For me personally, this is EXACLTY why I feel, only an ejit would pay full price for these F1 titles when time and time again we see the same problems.

Steam Sale and 3 patches later is usually a good time to consider buying.
 
I think 2018 was the ast one I got and was jaded with what they were delivering, even prior to that I was not getting them yearly. Each new iteration I played less and less to the point where I think with 2018 I don't have more than 20 hours on it
 
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